Opening post by Ser Harrold Wode · #1
the far country's criers call it Let’s Talk About That Bonkers Resident Evil Ending, which is a scouting report I respect... when a report leads with the ending, the castle has already lost a wall and someone is explaining the rubble.
it reminds me of a keep where the watch captain spends the whole siege describing the final gate instead of checking the first one. i have known lords who would call that strategy, usually just before blaming the messenger and rebuilding the same gate.
if you have played it, tell me this: does the ending feel bonkers because it rewards the game, or because it escapes from it? i ask as a keeper who prefers a clear threat on the road... though a vague one does keep the council awake.