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The Iron Realms game database
136 entities across 10 sections — every building, study, troop tier, season, trap, hold, encounter and stage, with the game's real numbers.
Sections
Buildings
Every plot in the keep, with its real build-time curve, its upgrade costs to the level-45 cap, and what it produces or unlocks at each level.
16 entries
Research
The Academy's tech tree: every study with its prerequisites, its bonus per level, its power, and the resources and time each level costs.
66 entries
Troops
The four troop types, the counter triangle they sit in, and every one of the thirteen tiers with its real attack, defense, health, load, speed and power.
4 entries
Expeditions
The Ranging's sixteen authored encounters, each with its three choices, their honest odds, and every success and failure outcome written out.
16 entries
The Founding
The scripted first fortnight of a fresh realm — seven stages, their objectives and point rates, the thresholds that unlock a realm-wide or alliance-wide boon, and every milestone reward.
7 entries
Seasons
Summer, autumn, winter, spring and the rare Long Night, each with the six figures it multiplies — production, upkeep, march speed, gathering, garrison defense and sight.
5 entries
The Muster
The five holds of the one-hour alliance battleground, with the boon each grants the whole banner and exactly what each scores in every phase of the match.
5 entries
Traps
The three keep-defense traps, each punishing exactly one attacking troop type, with their tier ladders, costs and the siege it takes to disarm them.
3 entries
Prestige
The lifetime badge ladder — eight tiers, each with the exact prestige it takes to reach and how many quests or achievements that is.
8 entries
Alliance tech
The three alliance trees and the six techs in them, with the donated resources each level costs and the alliance-wide bonus each one grants.
6 entries
What this is
A reference, not an article. Every page in here is one entity — a building, a study, a troop tier, a season — and everything on it is generated directly from the game's shipped code: the same constants and the same formulas the running game uses to decide what an upgrade costs and how long it takes. Nothing is hand-typed, so nothing can quietly go stale, and nothing is estimated.
If you want prose, explanation and opinion, the guides are where those live and every entry here links to the relevant one. This section is for when you want the number.
What is in it
| Section | Entries | What it covers |
|---|---|---|
| Buildings | 16 | Every plot in the keep, with its real build-time curve, its upgrade costs to the level-45 cap, and what it produces or unlocks at each level. |
| Research | 66 | The Academy's tech tree: every study with its prerequisites, its bonus per level, its power, and the resources and time each level costs. |
| Troops | 4 | The four troop types, the counter triangle they sit in, and every one of the thirteen tiers with its real attack, defense, health, load, speed and power. |
| Expeditions | 16 | The Ranging's sixteen authored encounters, each with its three choices, their honest odds, and every success and failure outcome written out. |
| The Founding | 7 | The scripted first fortnight of a fresh realm — seven stages, their objectives and point rates, the thresholds that unlock a realm-wide or alliance-wide boon, and every milestone reward. |
| Seasons | 5 | Summer, autumn, winter, spring and the rare Long Night, each with the six figures it multiplies — production, upkeep, march speed, gathering, garrison defense and sight. |
| The Muster | 5 | The five holds of the one-hour alliance battleground, with the boon each grants the whole banner and exactly what each scores in every phase of the match. |
| Traps | 3 | The three keep-defense traps, each punishing exactly one attacking troop type, with their tier ladders, costs and the siege it takes to disarm them. |
| Prestige | 8 | The lifetime badge ladder — eight tiers, each with the exact prestige it takes to reach and how many quests or achievements that is. |
| Alliance tech | 6 | The three alliance trees and the six techs in them, with the donated resources each level costs and the alliance-wide bonus each one grants. |
136 entity pages in total, plus 10 section indexes.
On accuracy
The game is in pre-alpha and its balance moves. When it moves, this database is regenerated from the new code rather than edited, so a figure here is either current or absent — it is never a remembered version of an old one. Where a system exists in the game but is not represented here, it is because its data was not yet in a shape that could be published accurately, and a database that guesses is worse than one with a gap.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.