Game database
Buildings
Every plot in the keep, with its real build-time curve, its upgrade costs to the level-45 cap, and what it produces or unlocks at each level.
All 17 entries
The Keep
The Keep in Iron Realms: your seat. raises all limits. Base build 7s, 1d 10h at level 45, and the full cost ladder to the level-45 cap.
Farm
Farm in Iron Realms: produces 2 food per second per level. Base build 4s, 19h 42m at level 45, and the full cost ladder to the level-45 cap.
Sawmill
Sawmill in Iron Realms: produces 2 wood per second per level. Base build 4s, 19h 42m at level 45, and the full cost ladder to the level-45 cap.
Quarry
Quarry in Iron Realms: produces 1.4 stone per second per level. Base build 4s, 19h 42m at level 45, and the full cost ladder to the level-45 cap.
Iron Mine
Iron Mine in Iron Realms: produces 1.4 iron per second per level. Base build 4s, 19h 42m at level 45, and the full cost ladder to the level-45 cap.
Barracks
Barracks in Iron Realms: trains infantry up to tier 13. Base build 6s, 1d 5h at level 45, and the full cost ladder to the level-45 cap.
Stables
Stables in Iron Realms: trains cavalry up to tier 13. Base build 6s, 1d 5h at level 45, and the full cost ladder to the level-45 cap.
Archery Range
Archery Range in Iron Realms: trains archers up to tier 13. Base build 6s, 1d 5h at level 45, and the full cost ladder to the level-45 cap.
Hospital
Hospital in Iron Realms: wounded soak — fewer permanent losses. Base build 5s, 1d at level 45, and the full cost ladder to the level-45 cap.
Dragon Pit
Dragon Pit in Iron Realms: raises dragons; +dragon xp. Base build 6s, 1d 5h at level 45, and the full cost ladder to the level-45 cap.
Maester's Academy
Maester's Academy in Iron Realms: unlocks research; faster studies. Base build 6s, 1d 5h at level 45, and the full cost ladder to the level-45 cap.
Watchtower
Watchtower in Iron Realms: reads inbound hosts — higher levels reveal strength, name, then composition. Base build 5s, 1d at level 45, and the full cost ladder to…
Embassy
Embassy in Iron Realms: holds allied reinforcements at your walls; each level widens the garrison. Base build 5s, 1d at level 45, and the full cost ladder to the …
Training Yard
Training Yard in Iron Realms: drills bigger hosts — each level lets one march carry more troops. Base build 6s, 1d 5h at level 45, and the full cost ladder to the…
Depot
Depot in Iron Realms: vaults resources beyond raiders' reach — stacks on your protected floor. Base build 5s, 1d at level 45, and the full cost ladder to the leve…
Tavern
Tavern in Iron Realms: sellswords gather daily — claim free recruits for your host once a day. Base build 4s, 19h 42m at level 45, and the full cost ladder to the…
Harbour
Harbour in Iron Realms: berths ships and launches hosts across the narrow sea — every level puts 800 more troops on the water. Base build 6s, 1d 5h at level 45, a…
About this section
Every plot in the keep, with its real build-time curve, its upgrade costs to the level-45 cap, and what it produces or unlocks at each level. Every figure is generated from the game's shipped code, so this section is exactly as current as the build it was generated from.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.