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⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Embassy

Holds allied reinforcements at your walls; each level widens the garrison.

Entity ID
embassy
Base build time (level 1)
24s — base 24 seconds
Level 10 build time
15m 23s
Level 45 build time
11d 7h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 19
1d 5h
Raw time, level 1 → 45
92d 5h

Build time and upgrade cost by level

Every upgrade to Embassy costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 24 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Embassy: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
124s120966048
236s1801449072
354s270216135108
52m 2s608486304243
1015m 23s4,6133,6902,3071,845
151h 56m35,03228,02617,51614,013
199h 51m177,347141,87888,67470,939
2521h 10m779,980623,984389,990311,992
301d 16h2,679,9922,143,9941,339,9961,071,997
353d 3h9,208,3847,366,7074,604,1923,683,354
405d 23h31,639,76725,311,81415,819,88412,655,907
4511d 7h108,713,41086,970,72854,356,70543,485,364

Reinforcement capacity by level

The Embassy decides how many friendly swords your walls can hold at once. A keep with no Embassy still gets a standing courtesy of 1,000 — enough for a token guard — and every level adds 5,000 more. This is the alliance-defence lever: it is the difference between an ally being able to help and an ally having to watch.

Embassy: allied troops your keep can host as reinforcements.
Embassy levelReinforcement capacityAdded by this level
01,000— (the standing floor)
16,0005,000
526,0005,000
1051,0005,000
1576,0005,000
1996,0005,000
25126,0005,000
30151,0005,000
35176,0005,000
40201,0005,000
45226,0005,000

Guide: Alliances & Seats. Index: all 16 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Training Yard · Depot · Tavern

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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