Home · Database · Buildings · Depot

⚠️ Alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Depot

Vaults resources beyond raiders' reach — stacks on your protected floor.

Entity ID
depot
Base build time (level 1)
2s — base 5 seconds
Level 10 build time
1m 4s
Level 45 build time
1d
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 26
1d 11h
Raw time, level 1 → 45
15d 11h

Build time and upgrade cost by level

Every upgrade to Depot costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 5 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Depot: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
12s80644032
23s120966048
34s1801449072
58s405324203162
101m 4s3,0752,4601,5381,230
158m 7s23,35418,68311,6779,342
1941m 3s118,23194,58559,11647,292
257h 47m1,346,7291,077,383673,365538,692
2611h 41m2,020,0931,616,0741,010,047808,037
3013h 40m3,178,6562,542,9251,589,3281,271,462
3516h 38m5,601,8784,481,5022,800,9392,240,751
4020h 14m9,872,4247,897,9394,936,2123,948,970
451d17,398,58413,918,8678,699,2926,959,434

Resources a raider can never take

The Depot vaults resources beyond a raider's reach: 1,500 per resource type per level, stacked on top of the power-scaled protected floor every lord already has. It is the least glamorous plot in the keep and the one that decides whether a bad night is a setback or a wipe — what is behind the Depot's door does not appear in anyone's loot report.

Depot: protected resources, per type and in total across all four.
Depot levelProtected per resourceProtected across all four
000
11,5006,000
57,50030,000
1015,00060,000
1522,50090,000
1928,500114,000
2537,500150,000
3045,000180,000
3552,500210,000
4060,000240,000
4567,500270,000

Guide: Gathering & Logistics. Index: all 17 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Tavern · Harbour

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.