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Buildings
Quarry
Cut stone — the bones of every castle in the realm.
- Entity ID
quarry- Base build time (level 1)
- 20s — base 20 seconds
- Level 10 build time
- 12m 49s
- Level 45 build time
- 9d 10h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Second plot
- Quarry II, at Keep level 15 — doubles this resource's ceiling
- Produces
- Stone — 0.85 per second per level
- Raw time, level 1 → 19
- 1d
- Raw time, level 1 → 45
- 76d 20h
Build time and upgrade cost by level
Every upgrade to Quarry costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 20 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 20s | 120 | 96 | 60 | 48 |
| 2 | 30s | 180 | 144 | 90 | 72 |
| 3 | 45s | 270 | 216 | 135 | 108 |
| 5 | 1m 41s | 608 | 486 | 304 | 243 |
| 10 | 12m 49s | 4,613 | 3,690 | 2,307 | 1,845 |
| 15 | 1h 37m | 35,032 | 28,026 | 17,516 | 14,013 |
| 19 | 8h 12m | 177,347 | 141,878 | 88,674 | 70,939 |
| 25 | 17h 38m | 779,980 | 623,984 | 389,990 | 311,992 |
| 30 | 1d 9h | 2,679,992 | 2,143,994 | 1,339,996 | 1,071,997 |
| 35 | 2d 15h | 9,208,384 | 7,366,707 | 4,604,192 | 3,683,354 |
| 40 | 4d 23h | 31,639,767 | 25,311,814 | 15,819,884 | 12,655,907 |
| 45 | 9d 10h | 108,713,410 | 86,970,728 | 54,356,705 | 43,485,364 |
Stone output by level
Output is strictly linear in the plot's level: 0.85 stone per second for each level standing. Seasons then multiply it — a winter cuts food production to 45% of this and gathering to 60%, and a Long Night is harsher still — as do studied production research and the favour of your smallfolk.
| Level | Per second | Per hour | Per day |
|---|---|---|---|
| 1 | 0.85 | 3,060 | 73,440 |
| 5 | 4.25 | 15,300 | 367,200 |
| 10 | 8.5 | 30,600 | 734,400 |
| 15 | 12.75 | 45,900 | 1,101,600 |
| 19 | 16.15 | 58,140 | 1,395,360 |
| 25 | 21.25 | 76,500 | 1,836,000 |
| 30 | 25.5 | 91,800 | 2,203,200 |
| 35 | 29.75 | 107,100 | 2,570,400 |
| 40 | 34 | 122,400 | 2,937,600 |
| 45 | 38.25 | 137,700 | 3,304,800 |
What stone is spent on
Stone pays for every construction order and the walls, spikes and works that keep a raider outside them. Every building upgrade in the game bills the four resources in a fixed ratio, and stone is charged at 0.5× the headline figure — the fourth largest share of the four.
| Level (of plot and of the upgrade) | Stone demanded | This plot's output per hour | Hours of output to cover it |
|---|---|---|---|
| 5 | 304 | 15,300 | 0.02 |
| 10 | 2,307 | 30,600 | 0.08 |
| 15 | 17,516 | 45,900 | 0.38 |
| 19 | 88,674 | 58,140 | 1.53 |
| 25 | 389,990 | 76,500 | 5.1 |
| 30 | 1,339,996 | 91,800 | 14.6 |
| 35 | 4,604,192 | 107,100 | 42.99 |
| 40 | 15,819,884 | 122,400 | 129.25 |
| 45 | 54,356,705 | 137,700 | 394.75 |
| Season | Multiplier | Per hour at level 19 | Per hour at level 45 |
|---|---|---|---|
| Summer | 1.2× | 69,768 | 165,240 |
| Autumn | 1× | 58,140 | 137,700 |
| Winter | 0.6× | 34,884 | 82,620 |
| Spring | 1.05× | 61,047 | 144,585 |
| The Long Night | 0.4× | 23,256 | 55,080 |
The second plot — Quarry II
At Keep 15 a second plot of this kind opens — Quarry II. A second quarry face, freshly opened. It is the same building in every respect that matters: the same 20-second base, the same cost curve, and the same 0.85 per second per level. That is what makes Keep 15 the most valuable single level of the opening: it does not improve this resource's income, it doubles its ceiling.
| Level of each plot | One plot per hour | Both plots per hour | Both plots per day |
|---|---|---|---|
| 15 | 45,900 | 91,800 | 2,203,200 |
| 19 | 58,140 | 116,280 | 2,790,720 |
| 25 | 76,500 | 153,000 | 3,672,000 |
| 30 | 91,800 | 183,600 | 4,406,400 |
| 35 | 107,100 | 214,200 | 5,140,800 |
| 40 | 122,400 | 244,800 | 5,875,200 |
| 45 | 137,700 | 275,400 | 6,609,600 |
Related
Guide: Maximizing Resources. Index: all 16 buildings · the whole database.
Other plots: The Keep · Farm · Sawmill · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.