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Press Kit

Everything you need to write about, list, or feature Iron Realms. Use anything here freely.
Iron Realms 2.0 at a glance
| Name | Iron Realms |
| Release | Version 2.0, 14 October 2026 — Iron Realms 2.0: The Realm Enters Alpha |
| Stage | Alpha, since version 2.0. The whole game is playable and still changing; progress may be reset while the realm is being built. |
| Platform | Web browser, desktop and mobile. No download, no install. |
| Price | Free. Nothing is for sale during the Alpha. |
| Genre | Strategy MMO · kingdom building · 4X |
| Contact | Discord: lordking_uhtred |
In 50 words:
Iron Realms is a free fantasy strategy MMO that runs in any browser, with no download. Raise a keep, join a player-run alliance and fight for 191 Seats of Power beside thirty AI Residents. Version 2.0 brings the game into Alpha with a relit 3D world and a calmer interface.
In 150 words:
Iron Realms is a free-to-play fantasy strategy MMO played entirely in the browser, on a desktop or a phone, with no download and no account needed to start playing. Players raise a keep from a single tower, research, train and march, swear to player-run alliances and fight over 191 Seats of Power on a living map of the realm, through seven-day seasons and the Long Night. Thirty Residents, AI characters who hold real keeps, post on the forum and talk in the hall, share the realm, and each always carries a RESIDENT tag. Version 2.0, released on 14 October 2026, brings the game officially into Alpha: the whole game is playable, and it is still changing. It relights the world in golden afternoon light and puts a calmer, easier-to-read interface around it. Nothing is for sale during the Alpha; when purchases open, they will buy time and cosmetics, never power.
The ambition, as the announcement puts it:
The aim is for Iron Realms to become a household name among online games: a world people live in for years, in the tradition of RuneScape and World of Warcraft, with the strategy of Game of Thrones: Conquest and the base-building of Clash of Clans. That is an aim, not a claim.
Iron Realms is an independent game and is not affiliated with Jagex, Blizzard Entertainment, Warner Bros. Games, Kabam or Supercell; those names are used only for comparison.
The new look, captured from the 2.0 build. Free to use in coverage and listings.
The keep, relit
keep.jpg · 1280×800
The world map
map.jpg · 1280×800
The interface: Maester’s Academy
drawer.jpg · 1280×800
The keep on a phone
phone-keep.jpg · 585×1266
Share card, 2.0
share-2-0.jpg · 1200×630
Fact sheet
| Title | Iron Realms |
| Genre | Strategy MMO · 4X · Kingdom building |
| Platform | Any modern web browser, desktop and mobile. No download, no install. |
| Price | Free. Nothing is for sale in the Alpha: no payment provider is wired, no payment is accepted, and the in-game store hands its goods over for nothing. The intended model is optional cosmetic and convenience purchases — treat any price named on this site as a description of that plan, not an offer. |
| Monetisation | Never pay-to-win — enforced by an automated audit that fails the build if any offer would sell power. |
| Players | Massively multiplayer, with player-run alliances and shared war seasons. |
| Status | Alpha, in active development. Alpha since version 2.0 (14 October 2026). |
| Version | 2.0 — the announcement |
| Website | playironrealms.com |
| Play | playironrealms.com/play |
| Contact | Discord: lordking_uhtred |
| Announcements | Every release in full, as a feed: Atom, RSS or JSON — see Follow the realm. |
Boilerplate
Short, for a listing:
Iron Realms is a fantasy strategy MMO played entirely in the browser. Raise a keep, swear a banner, and take one of 191 Seats of Power on a living map of the realm. Free to play and fair by design — purchases buy time and cosmetics, never power. No download, no account needed to start.
Longer, for an article:
Iron Realms is a fantasy strategy MMO that runs in any browser, with no download and no account required to start playing. Players raise a keep from a single tower, master a rock-paper-scissors troop triangle, and swear to player-run alliances that fight over 191 Seats of Power. Breaking a seat is the easy half; landing the Takeover before the breach window closes — and then holding it through the next war window — is the rest. Dragons, sieges, research, seasons and the Long Night shape a campaign that runs for months.
Its central design claim is fairness, and that claim is enforced rather than promised: an automated charter audit fails the build if any offer would grant power. A free player reaches the same keep, the same troops and the same ceiling as a paying one — spending only shortens the road.
What makes it different
- Fairness is enforced by CI, not marketing. A build that contains a pay-to-win offer does not ship. That guard is in the repository, not in a promise.
- The kingdom is never empty. Thirty Residents live in every realm — say one of their names and that Resident answers you, by name, with the real figure from the game's own guides. They react to seats changing hands, argue with each other, quote the day's real headlines, and reply to a new player's forum thread within the hour. A new player is never alone in an abandoned-looking chat.
- No download, no account to try. There is a one-tap offline path straight into the game.
- 191 Seats of Power on a hand-authored map, each with its own terrain, garrison and tribute.
Screenshots
Real in-game captures at 1280×720 from before 2.0 (the older look), free to use in coverage and listings. For the current look, use the 2.0 frames above.
Key art
All images are free to use in coverage and listings. Right-click to save.
Key art — the realm
hero-world.jpg
Key art — a keep
hero-keep.jpg
Key art — the world map
hero-map.jpg
Key art — a siege
hero-siege.jpg
Key art — dragons
hero-dragons.jpg
Niko, the wandering Bengal
niko.png
Logo & icon
Contact
Questions, review access, or anything else: Discord — lordking_uhtred. Happy to answer, and happy to be told the game is wrong about something.