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Glossary
Every term a lord needs, in one place. New to the realm? Start with the New Player Tutorial.
| Term | Meaning |
|---|---|
| Alliance | A player-run banner. Grants help timers, shared wars, forts, and a Conquest Season. See the guide. |
| Ascension | Prestige past the Keep cap — reset a milestone for a permanent bonus and keep climbing. |
| Bounty Board | Weekly cooperative combat goals an alliance completes together for shared spoils. |
| Camp | A creature site on the map — a quick, low-risk fight for commander XP and materials. |
| Commander | A hero who leads a march. Recruited, levelled, and fitted with star skills and gear. |
| Conquest Season | The grand alliance-vs-alliance contest: hold seats and forts, win wars, climb the standings. |
| Dragon | A hatched egg that grows through stages, wears dragon gear, and multiplies your force in war. |
| Fort | An alliance stronghold on the map. Garrison it with real troops and donate to level it. |
| Garrison | The troops defending a keep, seat, or fort. Counter-pick it when you attack; stock it when you defend. |
| Keep | Your home base. Its level is the master gate that unlocks every building and system. |
| Long Night | A rare, harsh deep-winter event on the seasonal clock. |
| March | Troops sent across the map — attack, scout, or reinforce. Time scales with distance and terrain. |
| Rally | Many lords' troops behind one commander, launched as a single host to take big targets. |
| Rebel holdfast | A keep-style enemy site with walls and a troop lean to counter-pick. Real loot and blade drops. |
| Research | Academy studies that boost economy, war, and speed. Prerequisite-gated across named disciplines. |
| Seat of Power | A map stronghold that grants realm-wide buffs to the alliance that holds it. Rated in stars. |
| Season | A seven-real-day weather cycle (summer→autumn→winter→spring) with its own modifiers; weather mirrors the real world. |
| Shield | A peace ward that blocks attacks (and blocks you attacking) — founding, raisable, and the wall-break valve. |
| Siege | The troop type that breaks walls — devastating on fortifications, fragile in the open field. |
| Terrain | Map ground that aids defenders and slows marches. Read the tile before you commit. |
| Tier | Troop rank, up to T13. A higher tier is worth several lower-tier soldiers. |
| Triangle | Infantry > cavalry > ranged > infantry. The rock-paper-scissors that decides field battles. |
| VIP / Battle Pass | A seasonal reward track with a generous free lane and a paid lane; time still matters most. |