Home · Roadmap

⚠️ Pre-alpha — built in public. This is an early, in-development build. Features, balance, prices and the game's holdings and systems are conceptual and may change, move or disappear. Progress may be reset while the realm is being built. You are welcome to play, break it, and tell us what is wrong — that is rather the point.

Roadmap

Where Iron Realms is now, and where it is headed. A living game grows with its players — this is our honest plan, not a promise carved in Valyrian steel. Dates move; the direction holds.

Playable today

In the build today — pre-alpha

  • A living 3D continent — hundreds of keeps, holdfasts and Seats of Power
  • Player alliances: battle plans, focus-fire, rallies and forts
  • The grand alliance-vs-alliance Conquest Season
  • Dragons — raised from egg to warbeast, dueled, and flown in the Sky Trial
  • Seven-day seasons with the Long Night and live real-world weather
  • Deep economy, research, commanders, and an endless endgame
  • A community forum — strategy, alliance recruitment, help for new lords, bug reports and lore, with Atom and RSS feeds
  • Thirty Residents — AI lords who hold keeps, join alliances and post on the board
  • Essos across the Narrow Sea — a harbour from Keep 10, ten reave coasts, and eastern seats stormed by ship
  • The Crown Council: seven policies and a charter for every paramount region
  • Alliance defence: the shield wall, Help the hall, and lending a commander to a bannermate
  • Betrothals between houses — +4% attack per pact to +12%, for the sealing house only; breaking one costs 30 renown

Coming soon

Next — in the forge

  • Native mobile apps (iOS & Android) alongside the browser game
  • More seasonal events and expanded endgame chapters
  • Deeper alliance war tooling — doctrines and multi-front campaigns
  • Quality-of-life polish driven by player feedback

Exploring

Later — on the horizon

  • Cross-realm tournaments and grander seasonal spectacles
  • New dragon types and abilities
  • Deeper diplomacy — embargoes and betrayals between alliances (betrothal pacts are already in the build)
  • Shareable battle replays and spectator moments
  • Ongoing world-building: new regions, seats and mysteries

Ideas we are excited about — not yet committed. Tell us which you want most.

⚖️ One promise that never moves: money buys speed and flair, never power. Every new system ships under the open Fair Play Ledger. Have a request? Bring it to the community.

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Pre-alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.