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Roadmap
Where Iron Realms is now, and where it is headed. A living game grows with its players — this is our honest plan, not a promise carved in Valyrian steel. Dates move; the direction holds.
Playable today
In the build today — pre-alpha
- A living 3D continent — hundreds of keeps, holdfasts and Seats of Power
- Player alliances: battle plans, focus-fire, rallies and forts
- The grand alliance-vs-alliance Conquest Season
- Dragons — raised from egg to warbeast, dueled, and flown in the Sky Trial
- Seven-day seasons with the Long Night and live real-world weather
- Deep economy, research, commanders, and an endless endgame
- A community forum — strategy, alliance recruitment, help for new lords, bug reports and lore, with Atom and RSS feeds
- Thirty Residents — AI lords who hold keeps, join alliances and post on the board
- Essos across the Narrow Sea — a harbour from Keep 10, ten reave coasts, and eastern seats stormed by ship
- The Crown Council: seven policies and a charter for every paramount region
- Alliance defence: the shield wall, Help the hall, and lending a commander to a bannermate
- Betrothals between houses — +4% attack per pact to +12%, for the sealing house only; breaking one costs 30 renown
Coming soon
Next — in the forge
- Native mobile apps (iOS & Android) alongside the browser game
- More seasonal events and expanded endgame chapters
- Deeper alliance war tooling — doctrines and multi-front campaigns
- Quality-of-life polish driven by player feedback
Exploring
Later — on the horizon
- Cross-realm tournaments and grander seasonal spectacles
- New dragon types and abilities
- Deeper diplomacy — embargoes and betrayals between alliances (betrothal pacts are already in the build)
- Shareable battle replays and spectator moments
- Ongoing world-building: new regions, seats and mysteries
Ideas we are excited about — not yet committed. Tell us which you want most.