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New Player Tutorial

Quick answers

Is Iron Realms free to play?
Yes. Iron Realms is free to play in any browser with no download and no account required. Every building, troop tier and Seat of Power is reachable without spending money — purchases buy speed and cosmetics, never a higher ceiling.
Does spending money make you stronger in Iron Realms?
No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. During the pre-alpha nothing is for sale at all — better than that, the store gives its goods away: everything in it is free to take, once a day per item, while the realm is being built. When payments do open, spending will compress time only: it clears timers, it never raises the summit.
How long does it take to max a keep in Iron Realms?
Keeps cap at level 45 and troops at tier 13 — the same summit for everyone, and it is a campaign: about seven months of steady play at half an hour a day, counting keep 45 and the nineteen plots that gate it. The Fair Play ledger inside the game reads that figure straight out of the shipped constants, so it is never a month behind the build.
New Player Tutorial — Iron Realms
New Player Tutorial in Iron Realms.

This is the hand-held path from a single tower to a lord who raids, allies, and holds a seat of power — step by step, in the order the game actually unlocks them. Work through it over your first week and nothing will feel a mystery. Every step maps to a real button; the in-game Maester's Counsel will echo the same advice at each moment.

You can do this whole tutorial offline — no account needed. Sign in later to take the same skills into the shared live realm.

Step 1 — Found your keep (2 minutes)

  1. From the title screen, tap Play offline (or sign in for the live realm), then Begin your reign.
  2. Your keep drops onto the world map. Tap it to enter the Keep view — this is your home base.
  3. Meet the Maester's Counsel: a small advisor that always names your single best next move. Tap Show me and it walks you there.

Step 2 — Raise your economy (Day 1)

  1. Upgrade your resource buildings first — Farm, Sawmill, Quarry, Mine. They fund everything else.
  2. Raise the Keep itself whenever you can afford it: your Keep level is the gate that unlocks every other building and system.
  3. Keep a builder busy at all times — queue the next upgrade the moment one frees. See Build Order & Priorities.
  4. Claim the daily login reward every day. The streak compounds+4% per unbroken day, to a +120% ceiling on day thirty-one — on top of a ladder whose seventh day is already a jackpot. Missing a day costs more than one day's reward.

Step 3 — Your first battle (Day 1–2)

  1. Build a Training Yard and train a first batch of troops — and size it honestly. Training runs at 0.2 + 0.1 per yard level troops per second, tripled by the realm's speed, so a level-1 yard musters 1,000 tier-1 troops in about 19 minutes for 15,000 food and 9,000 iron. Raise the yard before you raise the army.
  2. On the world map, tap a nearby creature camp or rebel holdfast and send a march.
  3. Win and you carry off resources, commander experience, and sometimes a blade. Read the battle report to see exactly what happened.
  4. Learn the troop triangle before you fight bigger foes — it decides battles. See the Combat Guide.

Step 4 — Join an alliance (Day 2–3)

This is the single biggest jump in the game. An alliance gives you help timers, shared wars, forts, and a whole social layer.

  1. Open the Alliance menu in the bottom dock.
  2. Join an existing banner (fastest) or found your own. New players should usually join first.
  3. Say hello in alliance chat, then start pressing the Help button on allies' timers. Each help shaves 1.5% of that build's own duration and a build takes 20 of them, so a fully-helped build finishes 30% early. Because it scales with duration, bank your asks for the long builds — helps on a two-minute timer are worth almost nothing.
  4. And once every four hours, press 🤝 Help the hall: a minute off the longest build of every ally at once, thirty of them at most, in a single press.

Full walkthrough: Creating & Managing an Alliance.

Step 5 — Grow with purpose (Week 1)

Step 6 — Into the war (Week 1+)

Golden rule: a short daily visit beats marathon sessions. Thirty focused minutes a day carries you all the way to the summit. See Economy & Pacing for the full road.

Where to go next

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Pre-alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.