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Research & the Academy
Quick answers
- Is Iron Realms free to play?
- Yes. Iron Realms is free to play in any browser with no download and no account required. Every building, troop tier and Seat of Power is reachable without spending money — purchases buy speed and cosmetics, never a higher ceiling.
- Does spending money make you stronger in Iron Realms?
- No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. Spending compresses time: the summit takes about 24 months free, or 18 months with the $9.99 monthly Charter held throughout.
- How long does it take to max a keep in Iron Realms?
- About 24 months of free play at roughly half an hour a day, or 18 months with the $9.99 Warden's Charter. Keeps cap at level 45 and troops at tier 13 — the same summit for everyone.

Research is the quietest power in the game and the most compounding. A study finished on day one pays out every day after — so the earlier you build the Maester's Academy and keep it working, the further ahead you pull.
How the tree works
Studies are grouped into disciplines that branch from a common root and gate one another with prerequisites — you must reach a level in an earlier study before a later one opens. The foundational line is Agriculture; from it branch economy studies like Irrigation, Crop Rotation, Granaries, and Millwork, and the materials line — Quarrying, Smelting, Deep Mining, and Woodcraft — with military and logistics disciplines beyond.
What to research first
- Economy foundations. Early ranks of Agriculture and the resource lines have the best return-on-time in the game because they compound for your whole career.
- Logistics / speed. Anything that shortens build or march time multiplies every other action you take.
- Military, when you fight. Combat studies matter enormously once you are at war and are wasted resource while you are not — research them when you need them, not before.
Run two studies at once
A second research queue slot is available — use both, always. An idle Academy is lost compounding you never get back. Pair a long economy study with a short utility one so neither slot ever sits empty.
The rule of thumb
Economy early, speed always, war just-in-time. Follow that and your research will quietly out-earn a rival who only studies what looks shiny.