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Buildings
Training Yard
Drills bigger hosts — each level lets one march carry more troops.
- Entity ID
training_yard- Base build time (level 1)
- 26s — base 26 seconds
- Level 10 build time
- 16m 40s
- Level 45 build time
- 12d 5h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Raw time, level 1 → 19
- 1d 8h
- Raw time, level 1 → 45
- 99d 21h
Build time and upgrade cost by level
Every upgrade to Training Yard costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 26 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 26s | 120 | 96 | 60 | 48 |
| 2 | 39s | 180 | 144 | 90 | 72 |
| 3 | 59s | 270 | 216 | 135 | 108 |
| 5 | 2m 12s | 608 | 486 | 304 | 243 |
| 10 | 16m 40s | 4,613 | 3,690 | 2,307 | 1,845 |
| 15 | 2h 6m | 35,032 | 28,026 | 17,516 | 14,013 |
| 19 | 10h 40m | 177,347 | 141,878 | 88,674 | 70,939 |
| 25 | 22h 56m | 779,980 | 623,984 | 389,990 | 311,992 |
| 30 | 1d 19h | 2,679,992 | 2,143,994 | 1,339,996 | 1,071,997 |
| 35 | 3d 10h | 9,208,384 | 7,366,707 | 4,604,192 | 3,683,354 |
| 40 | 6d 11h | 31,639,767 | 25,311,814 | 15,819,884 | 12,655,907 |
| 45 | 12d 5h | 108,713,410 | 86,970,728 | 54,356,705 | 43,485,364 |
March size and rally size by level
One march carries 3,000 troops with no Training Yard at all, and 700 more for every level of one. A rally — the leader plus every banner answering — carries 3× the leader's own march cap, so raising this yard widens what your whole alliance can throw at a seat, not just what you can.
| Yard level | March cap | Rally cap (you leading) | Gain over the level below |
|---|---|---|---|
| 0 | 3,000 | 9,000 | — |
| 1 | 3,700 | 11,100 | 700 |
| 5 | 6,500 | 19,500 | 700 |
| 10 | 10,000 | 30,000 | 700 |
| 15 | 13,500 | 40,500 | 700 |
| 19 | 16,300 | 48,900 | 700 |
| 25 | 20,500 | 61,500 | 700 |
| 30 | 24,000 | 72,000 | 700 |
| 35 | 27,500 | 82,500 | 700 |
| 40 | 31,000 | 93,000 | 700 |
| 45 | 34,500 | 103,500 | 700 |
Related
Guide: Combat & Marches. Index: all 16 buildings · the whole database.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Depot · Tavern
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.