Home · Database · Buildings · Dragon Pit

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Dragon Pit

Raises dragons; +Dragon XP.

Entity ID
dragonpit
Base build time (level 1)
28s — base 28 seconds
Level 10 build time
17m 56s
Level 45 build time
13d 4h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 19
1d 10h
Raw time, level 1 → 45
107d 13h

Build time and upgrade cost by level

Every upgrade to Dragon Pit costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 28 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Dragon Pit: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
128s120966048
242s1801449072
31m 3s270216135108
52m 22s608486304243
1017m 56s4,6133,6902,3071,845
152h 16m35,03228,02617,51614,013
1911h 29m177,347141,87888,67470,939
251d779,980623,984389,990311,992
301d 22h2,679,9922,143,9941,339,9961,071,997
353d 16h9,208,3847,366,7074,604,1923,683,354
406d 23h31,639,76725,311,81415,819,88412,655,907
4513d 4h108,713,41086,970,72854,356,70543,485,364

Guide: Dragons. Index: all 16 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.