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Buildings
Hospital
Wounded soak — fewer permanent losses.
- Entity ID
hospital- Base build time (level 1)
- 22s — base 22 seconds
- Level 10 build time
- 14m 6s
- Level 45 build time
- 10d 8h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Raw time, level 1 → 19
- 1d 3h
- Raw time, level 1 → 45
- 84d 12h
Build time and upgrade cost by level
Every upgrade to Hospital costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 22 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 22s | 120 | 96 | 60 | 48 |
| 2 | 33s | 180 | 144 | 90 | 72 |
| 3 | 50s | 270 | 216 | 135 | 108 |
| 5 | 1m 51s | 608 | 486 | 304 | 243 |
| 10 | 14m 6s | 4,613 | 3,690 | 2,307 | 1,845 |
| 15 | 1h 47m | 35,032 | 28,026 | 17,516 | 14,013 |
| 19 | 9h 1m | 177,347 | 141,878 | 88,674 | 70,939 |
| 25 | 19h 24m | 779,980 | 623,984 | 389,990 | 311,992 |
| 30 | 1d 12h | 2,679,992 | 2,143,994 | 1,339,996 | 1,071,997 |
| 35 | 2d 21h | 9,208,384 | 7,366,707 | 4,604,192 | 3,683,354 |
| 40 | 5d 11h | 31,639,767 | 25,311,814 | 15,819,884 | 12,655,907 |
| 45 | 10d 8h | 108,713,410 | 86,970,728 | 54,356,705 | 43,485,364 |
Wounded capacity and healing rate
The Hospital is a soak, not a shield: troops that would die outright are instead held as wounded, up to its capacity, and can be healed back into your army for food alone — half the food and none of the iron that re-training them would cost. Capacity starts at 200 and rises 300 per level, and the ward works faster the bigger it is: healing takes one second per 10 wounded at level 0, improving by 6 per level.
| Hospital level | Wounded capacity | Healed per second | Full ward heal time |
|---|---|---|---|
| 0 | 200 | 10 | 20s |
| 1 | 500 | 16 | 31s |
| 5 | 1,700 | 40 | 43s |
| 10 | 3,200 | 70 | 46s |
| 15 | 4,700 | 100 | 47s |
| 19 | 5,900 | 124 | 48s |
| 25 | 7,700 | 160 | 48s |
| 30 | 9,200 | 190 | 48s |
| 35 | 10,700 | 220 | 49s |
| 40 | 12,200 | 250 | 49s |
| 45 | 13,700 | 280 | 49s |
Related
Guide: The Combat Guide. Index: all 16 buildings · the whole database.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.