Home · Database · Buildings · The Keep

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

The Keep

Your seat. Raises all limits.

Entity ID
keep
Base build time (level 1)
30s — base 30 seconds
Level 10 build time
19m 13s
Level 45 build time
14d 3h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 19
1d 12h
Raw time, level 1 → 45
115d 6h

Build time and upgrade cost by level

Every upgrade to The Keep costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 30 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

The Keep: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
130s120966048
245s1801449072
31m 8s270216135108
52m 32s608486304243
1019m 13s4,6133,6902,3071,845
152h 25m35,03228,02617,51614,013
1912h 18m177,347141,87888,67470,939
251d 2h779,980623,984389,990311,992
302d 2h2,679,9922,143,9941,339,9961,071,997
353d 22h9,208,3847,366,7074,604,1923,683,354
407d 11h31,639,76725,311,81415,819,88412,655,907
4514d 3h108,713,41086,970,72854,356,70543,485,364

What each Keep level unlocks

The Keep is the master gate: it caps every other building, and nearly every limit in the game is a function of its level. Marches start at 2 and gain one every 5 levels; the War Council opens a second, third and fourth seat at Keep 6, 14 and 22; the second farm, sawmill, quarry and mine plots all open at Keep 15; and the base ceiling of 40 lifts to 45 with the one-time Ascension.

Every Keep level that changes a limit, and what it changes.
Keep levelWhat it grants
1Chamber opens: chat, court, credits, fair, founding, gather, keep, mail, quests, settings, store
2Chamber opens: bag, hunt
3Chamber opens: commanders, materials, play, warcouncil
4Chamber opens: forge, research
5March slot 3; Chamber opens: sop
6War Council seat 2; Chamber opens: alliancetech, bannermen, kingscourt, profile
8Chamber opens: events
9Chamber opens: wardrobe
10March slot 4; Chamber opens: achievements
12Chamber opens: notables, talents
14War Council seat 3; Chamber opens: highheart
15March slot 5; Second farm, sawmill, quarry and mine plots; Chamber opens: shrine
18Chamber opens: longnight
20March slot 6; Chamber opens: siege
21Chamber opens: siegetable
22War Council seat 4
25March slot 7
30March slot 8
35March slot 9
40March slot 10; Ascension — the ceiling lifts to 45
45March slot 11

Guide: The Keep & Buildings. Index: all 16 buildings · the whole database.

Other plots: Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.