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⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Game database

Research

The Academy's tech tree: every study with its prerequisites, its bonus per level, its power, and the resources and time each level costs.

All 66 entries

Agriculture

Agriculture is an Iron Realms economy study: +3% production rate per level to level 20 (+60% maxed), 60 power a level. Full cost and time ladder.

Logistics

Logistics is an Iron Realms economy study: +2% build speed per level to level 20 (+40% maxed), 60 power a level. Full cost and time ladder.

Irrigation

Irrigation is an Iron Realms economy study: +1.2% production rate per level to level 15 (+18% maxed), 55 power a level. Full cost and time ladder.

Crop Rotation

Crop Rotation is an Iron Realms economy study: +1.2% production rate per level to level 15 (+18% maxed), 58 power a level. Full cost and time ladder.

Granaries

Granaries is an Iron Realms economy study: +1.2% production rate per level to level 15 (+18% maxed), 55 power a level. Full cost and time ladder.

Millwork

Millwork is an Iron Realms economy study: +1.2% production rate per level to level 12 (+14.4% maxed), 60 power a level. Full cost and time ladder.

Quarrying

Quarrying is an Iron Realms economy study: +1.2% gather yield per level to level 15 (+18% maxed), 55 power a level. Full cost and time ladder.

Smelting

Smelting is an Iron Realms economy study: +1.2% gather yield per level to level 15 (+18% maxed), 58 power a level. Full cost and time ladder.

Deep Mining

Deep Mining is an Iron Realms economy study: +1.2% gather yield per level to level 12 (+14.4% maxed), 65 power a level. Full cost and time ladder.

Woodcraft

Woodcraft is an Iron Realms economy study: +1.2% gather yield per level to level 15 (+18% maxed), 55 power a level. Full cost and time ladder.

Animal Husbandry

Animal Husbandry is an Iron Realms economy study: +1% production rate per level to level 12 (+12% maxed), 58 power a level. Full cost and time ladder.

Wainwrights

Wainwrights is an Iron Realms economy study: +1.2% gather yield per level to level 12 (+14.4% maxed), 60 power a level. Full cost and time ladder.

Foraging Craft

Foraging Craft is an Iron Realms economy study: +1.2% gather yield per level to level 12 (+14.4% maxed), 62 power a level. Full cost and time ladder.

Masonry

Masonry is an Iron Realms economy study: +1.2% build speed per level to level 15 (+18% maxed), 58 power a level. Full cost and time ladder.

Carpentry

Carpentry is an Iron Realms economy study: +1.2% build speed per level to level 15 (+18% maxed), 58 power a level. Full cost and time ladder.

Stonecutting

Stonecutting is an Iron Realms economy study: +1.2% build speed per level to level 12 (+14.4% maxed), 65 power a level. Full cost and time ladder.

Trade Roads

Trade Roads is an Iron Realms economy study: +1.2% build speed per level to level 12 (+14.4% maxed), 60 power a level. Full cost and time ladder.

Marketry

Marketry is an Iron Realms economy study: +1% production rate per level to level 12 (+12% maxed), 62 power a level. Full cost and time ladder.

Weaponry

Weaponry is an Iron Realms military study: +2% attack per level to level 20 (+40% maxed), 90 power a level. Full cost and time ladder.

Armor

Armor is an Iron Realms military study: +2% defense per level to level 20 (+40% maxed), 90 power a level. Full cost and time ladder.

Drilling

Drilling is an Iron Realms military study: +2.5% train speed per level to level 20 (+50% maxed), 80 power a level. Full cost and time ladder.

Swordsmanship

Swordsmanship is an Iron Realms military study: +1.2% attack per level to level 12 (+14.4% maxed), 70 power a level. Full cost and time ladder.

Archery

Archery is an Iron Realms military study: +1.2% attack per level to level 12 (+14.4% maxed), 70 power a level. Full cost and time ladder.

Marksmanship

Marksmanship is an Iron Realms military study: +1.2% attack per level to level 10 (+12% maxed), 78 power a level. Full cost and time ladder.

Spearwork

Spearwork is an Iron Realms military study: +1.2% attack per level to level 10 (+12% maxed), 72 power a level. Full cost and time ladder.

Blacksmithing

Blacksmithing is an Iron Realms military study: +1.2% attack per level to level 12 (+14.4% maxed), 78 power a level. Full cost and time ladder.

Forged Steel

Forged Steel is an Iron Realms military study: +1.2% attack per level to level 10 (+12% maxed), 82 power a level. Full cost and time ladder.

Shieldwork

Shieldwork is an Iron Realms military study: +1.2% defense per level to level 12 (+14.4% maxed), 70 power a level. Full cost and time ladder.

Infantry Discipline

Infantry Discipline is an Iron Realms military study: +1.2% defense per level to level 10 (+12% maxed), 72 power a level. Full cost and time ladder.

Tempering

Tempering is an Iron Realms military study: +1.2% defense per level to level 12 (+14.4% maxed), 78 power a level. Full cost and time ladder.

Ironclad Mail

Ironclad Mail is an Iron Realms military study: +1.2% defense per level to level 10 (+12% maxed), 82 power a level. Full cost and time ladder.

Horsemanship

Horsemanship is an Iron Realms military study: +1.2% march speed per level to level 12 (+14.4% maxed), 68 power a level. Full cost and time ladder.

Cavalry Tactics

Cavalry Tactics is an Iron Realms military study: +1.2% attack per level to level 10 (+12% maxed), 74 power a level. Full cost and time ladder.

Warhorses

Warhorses is an Iron Realms military study: +1.2% march speed per level to level 10 (+12% maxed), 76 power a level. Full cost and time ladder.

Muster Rolls

Muster Rolls is an Iron Realms military study: +1.2% train speed per level to level 12 (+14.4% maxed), 70 power a level. Full cost and time ladder.

Quartermastery

Quartermastery is an Iron Realms military study: +1.2% train speed per level to level 10 (+12% maxed), 74 power a level. Full cost and time ladder.

Battle Drums

Battle Drums is an Iron Realms military study: +1.2% train speed per level to level 10 (+12% maxed), 76 power a level. Full cost and time ladder.

Statecraft

Statecraft is an Iron Realms dominion study: +2% march speed per level to level 20 (+40% maxed), 100 power a level. Full cost and time ladder.

Diplomacy

Diplomacy is an Iron Realms dominion study: +1.2% gather yield per level to level 12 (+14.4% maxed), 72 power a level. Full cost and time ladder.

Heraldry

Heraldry is an Iron Realms dominion study: +1.2% gather yield per level to level 10 (+12% maxed), 76 power a level. Full cost and time ladder.

Taxation

Taxation is an Iron Realms dominion study: +1.2% production rate per level to level 12 (+14.4% maxed), 72 power a level. Full cost and time ladder.

Court Administration

Court Administration is an Iron Realms dominion study: +1.2% production rate per level to level 10 (+12% maxed), 76 power a level. Full cost and time ladder.

Trade Charters

Trade Charters is an Iron Realms dominion study: +1.2% production rate per level to level 10 (+12% maxed), 78 power a level. Full cost and time ladder.

Banking

Banking is an Iron Realms dominion study: +1.2% gather yield per level to level 10 (+12% maxed), 80 power a level. Full cost and time ladder.

Royal Writs

Royal Writs is an Iron Realms dominion study: +1.2% gather yield per level to level 10 (+12% maxed), 80 power a level. Full cost and time ladder.

Roadworks

Roadworks is an Iron Realms dominion study: +1.2% march speed per level to level 12 (+14.4% maxed), 72 power a level. Full cost and time ladder.

Cartography

Cartography is an Iron Realms dominion study: +1.2% march speed per level to level 10 (+12% maxed), 76 power a level. Full cost and time ladder.

Post Riders

Post Riders is an Iron Realms dominion study: +1.2% march speed per level to level 10 (+12% maxed), 76 power a level. Full cost and time ladder.

Scouting Networks

Scouting Networks is an Iron Realms dominion study: +1.2% march speed per level to level 8 (+9.6% maxed), 80 power a level. Full cost and time ladder.

Toll Roads

Toll Roads is an Iron Realms dominion study: +1.2% production rate per level to level 10 (+12% maxed), 80 power a level. Full cost and time ladder.

Census Rolls

Census Rolls is an Iron Realms dominion study: +1.2% production rate per level to level 8 (+9.6% maxed), 82 power a level. Full cost and time ladder.

Fortification

Fortification is an Iron Realms defense study: +2% defense per level to level 10 (+20% maxed), 85 power a level. Full cost and time ladder.

Siege Craft

Siege Craft is an Iron Realms defense study: +1.5% attack per level to level 10 (+15% maxed), 85 power a level. Full cost and time ladder.

Palisades

Palisades is an Iron Realms defense study: +1% defense per level to level 12 (+12% maxed), 60 power a level. Full cost and time ladder.

Stonework

Stonework is an Iron Realms defense study: +1.2% defense per level to level 12 (+14.4% maxed), 72 power a level. Full cost and time ladder.

Watchtowers

Watchtowers is an Iron Realms defense study: +1.2% defense per level to level 10 (+12% maxed), 75 power a level. Full cost and time ladder.

Moat Works

Moat Works is an Iron Realms defense study: +1.2% defense per level to level 10 (+12% maxed), 76 power a level. Full cost and time ladder.

Battlements

Battlements is an Iron Realms defense study: +1.2% defense per level to level 10 (+12% maxed), 76 power a level. Full cost and time ladder.

Portcullis

Portcullis is an Iron Realms defense study: +1.2% defense per level to level 10 (+12% maxed), 78 power a level. Full cost and time ladder.

Curtain Walls

Curtain Walls is an Iron Realms defense study: +1.2% defense per level to level 8 (+9.6% maxed), 82 power a level. Full cost and time ladder.

Barbicans

Barbicans is an Iron Realms defense study: +1.2% defense per level to level 8 (+9.6% maxed), 84 power a level. Full cost and time ladder.

Gatehouses

Gatehouses is an Iron Realms defense study: +1.2% defense per level to level 8 (+9.6% maxed), 86 power a level. Full cost and time ladder.

Counter-Siege

Counter-Siege is an Iron Realms defense study: +1.2% defense per level to level 10 (+12% maxed), 80 power a level. Full cost and time ladder.

Murder Holes

Murder Holes is an Iron Realms defense study: +1.2% attack per level to level 10 (+12% maxed), 80 power a level. Full cost and time ladder.

Arrow Slits

Arrow Slits is an Iron Realms defense study: +1.2% attack per level to level 8 (+9.6% maxed), 82 power a level. Full cost and time ladder.

Siege Engineering

Siege Engineering is an Iron Realms defense study: +1.2% attack per level to level 8 (+9.6% maxed), 84 power a level. Full cost and time ladder.

About this section

The Academy's tech tree: every study with its prerequisites, its bonus per level, its power, and the resources and time each level costs. Every figure is generated from the game's shipped code, so this section is exactly as current as the build it was generated from.

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Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.