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Research · Military

Drilling

Raises troop training speed and capacity.

Entity ID
drilling
Branch
Military
Stat buffed
train_speed — Train speed
Bonus per level
+2.5%
Maximum level
20
Bonus at maximum level
+50%
Power per level
80
Power at maximum level
1,600
Base study time
150 seconds
Study time at maximum level
3d 20h
Prerequisites
Armor at level 5

Cost, time and bonus at every level

Drilling runs to level 20, adding +2.5% to train_speed and 80 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 3d 20h for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Drilling: what each level costs and what it grants.
LevelTotal train speedPowerStudy timeEach resourceGems to finish
1+2.5%802m 30s3,00050
2+5%1603m 45s4,20070
3+7.5%2405m 38s5,88098
4+10%3208m 26s8,220137
5+12.5%40012m 39s11,520192
10+25%8001h 36m61,9801,033
15+37.5%1,20012h 9m333,3605,556
20+50%1,6003d 20h1,792,92029,882

Taken from nothing to level 20 that is 11d 13h of raw study and 6,267,660 of each of food, wood, stone and iron — 25,070,640 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.

Where it sits in the tree

Drilling belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Armor reaches level 5. Studying it opens 4 further techs.

Techs gated behind Drilling.
TechBranchRequires this tech at level
Infantry DisciplineMilitary5
HorsemanshipMilitary5
Muster RollsMilitary8
StatecraftDominion5

The road here: Weaponry to level 3 → Armor to level 5 → Drilling. That is 2 studies standing between a fresh Academy and this one.

What Drilling costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry313,08012m 40s
Armor532,82035m 10s
Total before you may begin45,90047m 50s

What it eventually opens: 21 studies sit downstream of Drilling, counting every remove.

Everything gated behind Drilling, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Horsemanship1march_speed+14.4%43m 15s
Infantry Discipline1defense+12%19m 13s
Muster Rolls1train_speed+14.4%43m 15s
Statecraft1march_speed+40%4d 14h
Battle Drums2train_speed+12%22m 26s
Cavalry Tactics2attack+12%19m 13s
Diplomacy2gather_yield+14.4%43m 15s
Quartermastery2train_speed+12%19m 13s
Roadworks2march_speed+14.4%43m 15s
Taxation2production_rate+14.4%43m 15s
Warhorses2march_speed+12%22m 26s
Cartography3march_speed+12%22m 26s
Court Administration3production_rate+12%22m 26s
Heraldry3gather_yield+12%22m 26s
Post Riders3march_speed+12%22m 26s
Toll Roads3production_rate+12%22m 26s
Trade Charters3production_rate+12%22m 26s
Banking4gather_yield+12%22m 26s
Census Rolls4production_rate+9.6%9m 58s
Scouting Networks4march_speed+9.6%9m 58s
Royal Writs5gather_yield+12%22m 26s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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