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Research · Military

Drilling

Raises troop training speed and capacity.

Entity ID
drilling
Branch
Military
Stat buffed
train_speed — Train speed
Bonus per level
+2.5%
Maximum level
20
Bonus at maximum level
+50%
Power per level
80
Power at maximum level
1,600
Base study time
150 seconds
Study time at maximum level
23h 21m
Prerequisites
Armor at level 5

Cost, time and bonus at every level

Drilling runs to level 20, adding +2.5% to train_speed and 80 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 23h 21m for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Drilling: what each level costs and what it grants.
LevelTotal train speedPowerStudy timeEach resourceGems to finish instantly
1+2.5%809m 35s12,00010
2+5%16012m 28s15,60013
3+7.5%24016m 12s20,28017
4+10%32021m 3s26,36422
5+12.5%40027m 22s34,27328
10+25%8001h 41m127,254102
15+37.5%1,2006h 17m472,485378
20+50%1,60023h 21m1,754,3041,402

Taken from nothing to level 20 that is 4d 4h of raw study and 7,561,985 of each of food, wood, stone and iron — 30,247,940 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.

Where it sits in the tree

Drilling belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Armor reaches level 5. Studying it opens 4 further techs.

Techs gated behind Drilling.
TechBranchRequires this tech at level
Infantry DisciplineMilitary5
HorsemanshipMilitary5
Muster RollsMilitary8
StatecraftDominion5

The road here: Weaponry to level 3 → Armor to level 5 → Drilling. That is 2 studies standing between a fresh Academy and this one.

What Drilling costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry347,88040m 47s
Armor5108,5171h 32m
Total before you may begin156,3972h 13m

What it eventually opens: 29 studies sit downstream of Drilling, counting every remove.

Everything gated behind Drilling, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Horsemanship1march_speed+14.4%34m 21s
Infantry Discipline1defense+12%20m 20s
Muster Rolls1train_speed+14.4%34m 21s
Statecraft1march_speed+40%1d 4h
Battle Drums2train_speed+12%23m 43s
Cavalry Tactics2attack+12%20m 20s
Diplomacy2gather_yield+14.4%34m 21s
Quartermastery2train_speed+12%20m 20s
Roadworks2march_speed+14.4%34m 21s
Taxation2production_rate+14.4%34m 21s
The Unbroken Line2defense+7.2%13m 3s
Warhorses2march_speed+12%23m 43s
Baggage Trains3march_size+12%23m 43s
Cartography3march_speed+12%23m 43s
Court Administration3production_rate+12%23m 43s
Heraldry3gather_yield+12%23m 43s
Post Riders3march_speed+12%23m 43s
The Standing Army3train_speed+7.2%13m 46s
The Long Memory3production_rate+6%10m 57s
Toll Roads3production_rate+12%23m 43s
Trade Charters3production_rate+12%23m 43s
Banking4gather_yield+12%23m 43s
Census Rolls4production_rate+9.6%14m 2s
Crown Charters4gather_yield+7.2%13m 46s
The Great Council4production_rate+7.2%13m 3s
Scouting Networks4march_speed+9.6%14m 2s
Supply Columns4march_size+9.6%14m 2s
The Ravenries4march_speed+7.2%13m 3s
Royal Writs5gather_yield+12%23m 43s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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