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Research · Military
Swordsmanship
A blade drilled true — raises troop attack.
- Entity ID
swordsmanship- Branch
- Military
- Stat buffed
attack— Attack- Bonus per level
- +1.2%
- Maximum level
- 12
- Bonus at maximum level
- +14.4%
- Power per level
- 70
- Power at maximum level
- 840
- Base study time
- 30 seconds
- Study time at maximum level
- 34m 21s
- Prerequisites
- Weaponry at level 8
Cost, time and bonus at every level
Swordsmanship runs to level 12, adding +1.2% to attack and 70 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total attack | Power | Study time | Each resource | Gems to finish instantly |
|---|---|---|---|---|---|
| 1 | +1.2% | 70 | 1m 55s | 12,000 | 2 |
| 2 | +2.4% | 140 | 2m 30s | 15,600 | 3 |
| 3 | +3.6% | 210 | 3m 14s | 20,280 | 4 |
| 4 | +4.8% | 280 | 4m 13s | 26,364 | 5 |
| 5 | +6% | 350 | 5m 28s | 34,273 | 6 |
| 10 | +12% | 700 | 20m 20s | 127,254 | 21 |
| 12 | +14.4% | 840 | 34m 21s | 215,059 | 35 |
Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.
Where it sits in the tree
Swordsmanship belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Weaponry reaches level 8. Studying it opens 1 further tech.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| Spearwork | Military | 5 |
The road here: Weaponry to level 8 → Swordsmanship. That is 1 study standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Weaponry | 8 | 286,292 | 4h 3m |
| Total before you may begin | — | 286,292 | 4h 3m |
What it eventually opens: 1 study sits downstream of Swordsmanship, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| Spearwork | 1 | attack | +12% | 20m 20s |
Numerically twinned with Archery. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens Spearwork, while Archery opens Marksmanship. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.
Rest of the Military branch: Weaponry · Armor · Drilling · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.