Home · Database · Research · Swordsmanship

⚠️ Alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Research · Military

Swordsmanship

A blade drilled true — raises troop attack.

Entity ID
swordsmanship
Branch
Military
Stat buffed
attack — Attack
Bonus per level
+1.2%
Maximum level
12
Bonus at maximum level
+14.4%
Power per level
70
Power at maximum level
840
Base study time
30 seconds
Study time at maximum level
34m 21s
Prerequisites
Weaponry at level 8

Cost, time and bonus at every level

Swordsmanship runs to level 12, adding +1.2% to attack and 70 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Swordsmanship: what each level costs and what it grants.
LevelTotal attackPowerStudy timeEach resourceGems to finish instantly
1+1.2%701m 55s12,0002
2+2.4%1402m 30s15,6003
3+3.6%2103m 14s20,2804
4+4.8%2804m 13s26,3645
5+6%3505m 28s34,2736
10+12%70020m 20s127,25421
12+14.4%84034m 21s215,05935

Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Swordsmanship belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Weaponry reaches level 8. Studying it opens 1 further tech.

Techs gated behind Swordsmanship.
TechBranchRequires this tech at level
SpearworkMilitary5

The road here: Weaponry to level 8 → Swordsmanship. That is 1 study standing between a fresh Academy and this one.

What Swordsmanship costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry8286,2924h 3m
Total before you may begin—286,2924h 3m

What it eventually opens: 1 study sits downstream of Swordsmanship, counting every remove.

Everything gated behind Swordsmanship, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Spearwork1attack+12%20m 20s

Numerically twinned with Archery. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens Spearwork, while Archery opens Marksmanship. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Drilling · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.