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Research · Military
Muster Rolls
Every levy accounted for and armed on the day — raises training speed.
- Entity ID
muster_rolls- Branch
- Military
- Stat buffed
train_speed— Train speed- Bonus per level
- +1.2%
- Maximum level
- 12
- Bonus at maximum level
- +14.4%
- Power per level
- 70
- Power at maximum level
- 840
- Base study time
- 30 seconds
- Study time at maximum level
- 34m 21s
- Prerequisites
- Drilling at level 8
Cost, time and bonus at every level
Muster Rolls runs to level 12, adding +1.2% to train_speed and 70 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total train speed | Power | Study time | Each resource | Gems to finish instantly |
|---|---|---|---|---|---|
| 1 | +1.2% | 70 | 1m 55s | 12,000 | 2 |
| 2 | +2.4% | 140 | 2m 30s | 15,600 | 3 |
| 3 | +3.6% | 210 | 3m 14s | 20,280 | 4 |
| 4 | +4.8% | 280 | 4m 13s | 26,364 | 5 |
| 5 | +6% | 350 | 5m 28s | 34,273 | 6 |
| 10 | +12% | 700 | 20m 20s | 127,254 | 21 |
| 12 | +14.4% | 840 | 34m 21s | 215,059 | 35 |
Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.
Where it sits in the tree
Muster Rolls belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Drilling reaches level 8. Studying it opens 2 further techs.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| Quartermastery | Military | 5 |
| Battle Drums | Military | 8 |
The road here: Weaponry to level 3 → Armor to level 5 → Drilling to level 8 → Muster Rolls. That is 3 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Weaponry | 3 | 47,880 | 40m 47s |
| Armor | 5 | 108,517 | 1h 32m |
| Drilling | 8 | 286,292 | 3h 48m |
| Total before you may begin | — | 442,689 | 6h 1m |
What it eventually opens: 5 studies sit downstream of Muster Rolls, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| Battle Drums | 1 | train_speed | +12% | 23m 43s |
| Quartermastery | 1 | train_speed | +12% | 20m 20s |
| Baggage Trains | 2 | march_size | +12% | 23m 43s |
| The Standing Army | 2 | train_speed | +7.2% | 13m 46s |
| Supply Columns | 3 | march_size | +9.6% | 14m 2s |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.
Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.