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Archery
A hundred nocked arrows a heartbeat apart — raises troop attack.
- Entity ID
archery- Branch
- Military
- Stat buffed
attack— Attack- Bonus per level
- +1.2%
- Maximum level
- 12
- Bonus at maximum level
- +14.4%
- Power per level
- 70
- Power at maximum level
- 840
- Base study time
- 30 seconds
- Study time at maximum level
- 43m 15s
- Prerequisites
- Weaponry at level 5
Cost, time and bonus at every level
Archery runs to level 12, adding +1.2% to attack and 70 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 43m 15s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total attack | Power | Study time | Each resource | Gems to finish |
|---|---|---|---|---|---|
| 1 | +1.2% | 70 | 30s | 3,000 | 50 |
| 2 | +2.4% | 140 | 45s | 4,200 | 70 |
| 3 | +3.6% | 210 | 1m 8s | 5,880 | 98 |
| 4 | +4.8% | 280 | 1m 41s | 8,220 | 137 |
| 5 | +6% | 350 | 2m 32s | 11,520 | 192 |
| 10 | +12% | 700 | 19m 13s | 61,980 | 1,033 |
| 12 | +14.4% | 840 | 43m 15s | 121,500 | 2,025 |
Taken from nothing to level 12 that is 2h 8m of raw study and 417,660 of each of food, wood, stone and iron — 1,670,640 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.
Where it sits in the tree
Archery belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Weaponry reaches level 5. Studying it opens 1 further tech.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| Marksmanship | Military | 8 |
The road here: Weaponry to level 5 → Archery. That is 1 study standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Weaponry | 5 | 32,820 | 35m 10s |
| Total before you may begin | — | 32,820 | 35m 10s |
What it eventually opens: 1 study sits downstream of Archery, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| Marksmanship | 1 | attack | +12% | 22m 26s |
Numerically twinned with Swordsmanship. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens Marksmanship, while Swordsmanship opens Spearwork. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.
Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.