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Research · Military

Archery

A hundred nocked arrows a heartbeat apart — raises troop attack.

Entity ID
archery
Branch
Military
Stat buffed
attack — Attack
Bonus per level
+1.2%
Maximum level
12
Bonus at maximum level
+14.4%
Power per level
70
Power at maximum level
840
Base study time
30 seconds
Study time at maximum level
34m 21s
Prerequisites
Weaponry at level 5

Cost, time and bonus at every level

Archery runs to level 12, adding +1.2% to attack and 70 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Archery: what each level costs and what it grants.
LevelTotal attackPowerStudy timeEach resourceGems to finish instantly
1+1.2%701m 55s12,0002
2+2.4%1402m 30s15,6003
3+3.6%2103m 14s20,2804
4+4.8%2804m 13s26,3645
5+6%3505m 28s34,2736
10+12%70020m 20s127,25421
12+14.4%84034m 21s215,05935

Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Archery belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Weaponry reaches level 5. Studying it opens 1 further tech.

Techs gated behind Archery.
TechBranchRequires this tech at level
MarksmanshipMilitary8

The road here: Weaponry to level 5 → Archery. That is 1 study standing between a fresh Academy and this one.

What Archery costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry5108,5171h 32m
Total before you may begin108,5171h 32m

What it eventually opens: 2 studies sit downstream of Archery, counting every remove.

Everything gated behind Archery, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Marksmanship1attack+12%23m 43s
Pattern Welding2attack+7.2%13m 3s

Numerically twinned with Swordsmanship. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens Marksmanship, while Swordsmanship opens Spearwork. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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