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Research · Military

Weaponry

Raises troop attack.

Entity ID
weaponry
Branch
Military
Stat buffed
attack — Attack
Bonus per level
+2%
Maximum level
20
Bonus at maximum level
+40%
Power per level
90
Power at maximum level
1,800
Base study time
160 seconds
Study time at maximum level
1d
Prerequisites
None — this is a root tech, researchable the moment the Academy opens

Cost, time and bonus at every level

Weaponry runs to level 20, adding +2% to attack and 90 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 1d for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Weaponry: what each level costs and what it grants.
LevelTotal attackPowerStudy timeEach resourceGems to finish instantly
1+2%9010m 13s12,00011
2+4%18013m 17s15,60014
3+6%27017m 17s20,28018
4+8%36022m 27s26,36423
5+10%45029m 12s34,27330
10+20%9001h 48m127,254109
15+30%1,3506h 42m472,485403
20+40%1,8001d1,754,3041,495

Taken from nothing to level 20 that is 4d 11h of raw study and 7,561,985 of each of food, wood, stone and iron — 30,247,940 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.

Where it sits in the tree

Weaponry belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It has no prerequisites at all, so it is one of the first studies available to a new Academy. Studying it opens 4 further techs.

Techs gated behind Weaponry.
TechBranchRequires this tech at level
ArmorMilitary3
SwordsmanshipMilitary8
ArcheryMilitary5
BlacksmithingMilitary10

What it eventually opens: 59 studies sit downstream of Weaponry, counting every remove.

Everything gated behind Weaponry, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Archery1attack+14.4%34m 21s
Armor1defense+40%1d
Blacksmithing1attack+14.4%40m 4s
Swordsmanship1attack+14.4%34m 21s
Drilling2train_speed+50%23h 21m
Forged Steel2attack+12%23m 43s
Fortification2defense+20%1h 48m
Marksmanship2attack+12%23m 43s
Shieldwork2defense+14.4%34m 21s
Spearwork2attack+12%20m 20s
Tempering2defense+14.4%40m 4s
Horsemanship3march_speed+14.4%34m 21s
Infantry Discipline3defense+12%20m 20s
Ironclad Mail3defense+12%23m 43s
Muster Rolls3train_speed+14.4%34m 21s
Palisades3defense+12%28m 37s
Pattern Welding3attack+7.2%13m 3s
Siege Craft3attack+15%1h 55m
Statecraft3march_speed+40%1d 4h
Stonework3defense+14.4%34m 21s
Watchtowers3defense+12%20m 20s
Barbicans4defense+9.6%14m 2s
Battle Drums4train_speed+12%23m 43s
Battlements4defense+12%23m 43s
Cavalry Tactics4attack+12%20m 20s
Counter-Siege4defense+12%23m 43s
Diplomacy4gather_yield+14.4%34m 21s
Moat Works4defense+12%23m 43s
Murder Holes4attack+12%23m 43s
Quartermastery4train_speed+12%20m 20s
Roadworks4march_speed+14.4%34m 21s
Siege Engineering4attack+9.6%14m 2s
Taxation4production_rate+14.4%34m 21s
The Unbroken Line4defense+7.2%13m 3s
Warhorses4march_speed+12%23m 43s
Arrow Slits5attack+9.6%14m 2s
Baggage Trains5march_size+12%23m 43s
Bombardment Doctrine5attack+7.2%13m 46s
Cartography5march_speed+12%23m 43s
Concentric Castles5defense+7.2%13m 3s
Court Administration5production_rate+12%23m 43s
Deep Cisterns5defense+7.2%13m 3s
Heraldry5gather_yield+12%23m 43s
Portcullis5defense+12%23m 43s
Post Riders5march_speed+12%23m 43s
The Standing Army5train_speed+7.2%13m 46s
The Long Memory5production_rate+6%10m 57s
Toll Roads5production_rate+12%23m 43s
Trade Charters5production_rate+12%23m 43s
Banking6gather_yield+12%23m 43s
Census Rolls6production_rate+9.6%14m 2s
Crown Charters6gather_yield+7.2%13m 46s
Curtain Walls6defense+9.6%14m 2s
The Great Council6production_rate+7.2%13m 3s
Scouting Networks6march_speed+9.6%14m 2s
Supply Columns6march_size+9.6%14m 2s
The Ravenries6march_speed+7.2%13m 3s
Gatehouses7defense+9.6%16m 2s
Royal Writs7gather_yield+12%23m 43s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Armor · Drilling · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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