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Statecraft
Raises march speed — a well-run court moves its hosts faster.
- Entity ID
statecraft- Branch
- Dominion
- Stat buffed
march_speed— March speed- Bonus per level
- +2%
- Maximum level
- 20
- Bonus at maximum level
- +40%
- Power per level
- 100
- Power at maximum level
- 2,000
- Base study time
- 180 seconds
- Study time at maximum level
- 1d 4h
- Prerequisites
- Logistics at level 5, Drilling at level 5
Cost, time and bonus at every level
Statecraft runs to level 20, adding +2% to march_speed and 100 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 1d 4h for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total march speed | Power | Study time | Each resource | Gems to finish instantly |
|---|---|---|---|---|---|
| 1 | +2% | 100 | 11m 30s | 12,000 | 12 |
| 2 | +4% | 200 | 14m 57s | 15,600 | 15 |
| 3 | +6% | 300 | 19m 26s | 20,280 | 20 |
| 4 | +8% | 400 | 25m 16s | 26,364 | 26 |
| 5 | +10% | 500 | 32m 51s | 34,273 | 33 |
| 10 | +20% | 1,000 | 2h 1m | 127,254 | 122 |
| 15 | +30% | 1,500 | 7h 32m | 472,485 | 453 |
| 20 | +40% | 2,000 | 1d 4h | 1,754,304 | 1,682 |
Taken from nothing to level 20 that is 5d of raw study and 7,561,985 of each of food, wood, stone and iron — 30,247,940 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.
Where it sits in the tree
Statecraft belongs to the Dominion branch — the statecraft line — roads, ravens, coin and the reach of your writ. It stays locked until Logistics reaches level 5 and Drilling reaches level 5. Studying it opens 3 further techs.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| Diplomacy | Dominion | 5 |
| Taxation | Dominion | 5 |
| Roadworks | Dominion | 8 |
The road here: Agriculture to level 5 → Logistics to level 5 → Statecraft. That is 2 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Agriculture | 5 | 108,517 | 1h 9m |
| Logistics | 5 | 108,517 | 1h 20m |
| Total before you may begin | — | 217,034 | 2h 30m |
What it eventually opens: 17 studies sit downstream of Statecraft, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| Diplomacy | 1 | gather_yield | +14.4% | 34m 21s |
| Roadworks | 1 | march_speed | +14.4% | 34m 21s |
| Taxation | 1 | production_rate | +14.4% | 34m 21s |
| Cartography | 2 | march_speed | +12% | 23m 43s |
| Court Administration | 2 | production_rate | +12% | 23m 43s |
| Heraldry | 2 | gather_yield | +12% | 23m 43s |
| Post Riders | 2 | march_speed | +12% | 23m 43s |
| Toll Roads | 2 | production_rate | +12% | 23m 43s |
| Trade Charters | 2 | production_rate | +12% | 23m 43s |
| Banking | 3 | gather_yield | +12% | 23m 43s |
| Census Rolls | 3 | production_rate | +9.6% | 14m 2s |
| Crown Charters | 3 | gather_yield | +7.2% | 13m 46s |
| The Great Council | 3 | production_rate | +7.2% | 13m 3s |
| Scouting Networks | 3 | march_speed | +9.6% | 14m 2s |
| The Ravenries | 3 | march_speed | +7.2% | 13m 3s |
| Royal Writs | 4 | gather_yield | +12% | 23m 43s |
| The Long Memory | 4 | production_rate | +6% | 10m 57s |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.
Rest of the Dominion branch: Diplomacy · Heraldry · Taxation · Court Administration · Trade Charters · Banking · Royal Writs · Roadworks · Cartography · Post Riders · Scouting Networks · Toll Roads · Census Rolls · The Great Council · The Ravenries · Crown Charters · The Long Memory
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.