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Research · Dominion

Trade Charters

Merchants granted safe passage bring more than they take — raises production.

Entity ID
trade_charters
Branch
Dominion
Stat buffed
production_rate — Production rate
Bonus per level
+1.2%
Maximum level
10
Bonus at maximum level
+12%
Power per level
78
Power at maximum level
780
Base study time
35 seconds
Study time at maximum level
23m 43s
Prerequisites
Taxation at level 8

Cost, time and bonus at every level

Trade Charters runs to level 10, adding +1.2% to production_rate and 78 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 23m 43s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Trade Charters: what each level costs and what it grants.
LevelTotal production ratePowerStudy timeEach resourceGems to finish instantly
1+1.2%782m 14s12,0003
2+2.4%1562m 54s15,6003
3+3.6%2343m 47s20,2804
4+4.8%3124m 55s26,3645
5+6%3906m 23s34,2737
10+12%78023m 43s127,25424

Taken from nothing to level 10 that is 1h 35m of raw study and 511,434 of each of food, wood, stone and iron — 2,045,736 resources in total.

Where it sits in the tree

Trade Charters belongs to the Dominion branch — the statecraft line — roads, ravens, coin and the reach of your writ. It stays locked until Taxation reaches level 8. Studying it opens 1 further tech.

Techs gated behind Trade Charters.
TechBranchRequires this tech at level
BankingDominion5

The road here: Agriculture to level 5 → Logistics to level 5 → Statecraft to level 5 → Taxation to level 8 → Trade Charters. That is 4 studies standing between a fresh Academy and this one.

What Trade Charters costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture5108,5171h 9m
Logistics5108,5171h 20m
Statecraft5108,5171h 44m
Taxation8286,29245m 44s
Total before you may begin—611,8434h 59m

What it eventually opens: 3 studies sit downstream of Trade Charters, counting every remove.

Everything gated behind Trade Charters, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Banking1gather_yield+12%23m 43s
Royal Writs2gather_yield+12%23m 43s
Crown Charters3gather_yield+7.2%13m 46s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Dominion branch: Statecraft · Diplomacy · Heraldry · Taxation · Court Administration · Banking · Royal Writs · Roadworks · Cartography · Post Riders · Scouting Networks · Toll Roads · Census Rolls · The Great Council · The Ravenries · Crown Charters · The Long Memory

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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