Home · Database · Research · Logistics
Research · Economy
Logistics
Raises construction speed across the keep.
- Entity ID
logistics- Branch
- Economy
- Stat buffed
build_speed— Build speed- Bonus per level
- +2%
- Maximum level
- 20
- Bonus at maximum level
- +40%
- Power per level
- 60
- Power at maximum level
- 1,200
- Base study time
- 140 seconds
- Study time at maximum level
- 21h 47m
- Prerequisites
- Agriculture at level 5
Cost, time and bonus at every level
Logistics runs to level 20, adding +2% to build_speed and 60 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 21h 47m for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total build speed | Power | Study time | Each resource | Gems to finish instantly |
|---|---|---|---|---|---|
| 1 | +2% | 60 | 8m 57s | 12,000 | 9 |
| 2 | +4% | 120 | 11m 38s | 15,600 | 12 |
| 3 | +6% | 180 | 15m 7s | 20,280 | 16 |
| 4 | +8% | 240 | 19m 39s | 26,364 | 20 |
| 5 | +10% | 300 | 25m 33s | 34,273 | 26 |
| 10 | +20% | 600 | 1h 34m | 127,254 | 95 |
| 15 | +30% | 900 | 5h 52m | 472,485 | 353 |
| 20 | +40% | 1,200 | 21h 47m | 1,754,304 | 1,308 |
Taken from nothing to level 20 that is 3d 21h of raw study and 7,561,985 of each of food, wood, stone and iron — 30,247,940 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.
Where it sits in the tree
Logistics belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Agriculture reaches level 5. Studying it opens 4 further techs.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| Wainwrights | Economy | 5 |
| Masonry | Economy | 5 |
| Trade Roads | Economy | 8 |
| Statecraft | Dominion | 5 |
The road here: Agriculture to level 5 → Logistics. That is 1 study standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Agriculture | 5 | 108,517 | 1h 9m |
| Total before you may begin | — | 108,517 | 1h 9m |
What it eventually opens: 28 studies sit downstream of Logistics, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| Masonry | 1 | build_speed | +18% | 1h 15m |
| Statecraft | 1 | march_speed | +40% | 1d 4h |
| Trade Roads | 1 | build_speed | +14.4% | 34m 21s |
| Wainwrights | 1 | gather_yield | +14.4% | 34m 21s |
| Carpentry | 2 | build_speed | +18% | 1h 15m |
| Diplomacy | 2 | gather_yield | +14.4% | 34m 21s |
| Foraging Craft | 2 | gather_yield | +14.4% | 34m 21s |
| Marketry | 2 | production_rate | +12% | 34m 21s |
| Roadworks | 2 | march_speed | +14.4% | 34m 21s |
| Stonecutting | 2 | build_speed | +14.4% | 34m 21s |
| Taxation | 2 | production_rate | +14.4% | 34m 21s |
| Cartography | 3 | march_speed | +12% | 23m 43s |
| Court Administration | 3 | production_rate | +12% | 23m 43s |
| Granary Networks | 3 | production_rate | +6% | 11m 52s |
| Great Works | 3 | build_speed | +7.2% | 13m 3s |
| Harbour Works | 3 | gather_yield | +7.2% | 12m 20s |
| Heraldry | 3 | gather_yield | +12% | 23m 43s |
| Post Riders | 3 | march_speed | +12% | 23m 43s |
| Toll Roads | 3 | production_rate | +12% | 23m 43s |
| Trade Charters | 3 | production_rate | +12% | 23m 43s |
| Banking | 4 | gather_yield | +12% | 23m 43s |
| Census Rolls | 4 | production_rate | +9.6% | 14m 2s |
| Crown Charters | 4 | gather_yield | +7.2% | 13m 46s |
| The Great Council | 4 | production_rate | +7.2% | 13m 3s |
| Scouting Networks | 4 | march_speed | +9.6% | 14m 2s |
| The Long Memory | 4 | production_rate | +6% | 10m 57s |
| The Ravenries | 4 | march_speed | +7.2% | 13m 3s |
| Royal Writs | 5 | gather_yield | +12% | 23m 43s |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.
Rest of the Economy branch: Agriculture · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Harbour Works · Great Works
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.