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Research · Economy

Animal Husbandry

Draft beasts and driven herds — raises production.

Entity ID
animal_husbandry
Branch
Economy
Stat buffed
production_rate — Production rate
Bonus per level
+1%
Maximum level
12
Bonus at maximum level
+12%
Power per level
58
Power at maximum level
696
Base study time
30 seconds
Study time at maximum level
34m 21s
Prerequisites
Granaries at level 5

Cost, time and bonus at every level

Animal Husbandry runs to level 12, adding +1% to production_rate and 58 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Animal Husbandry: what each level costs and what it grants.
LevelTotal production ratePowerStudy timeEach resourceGems to finish instantly
1+1%581m 55s12,0002
2+2%1162m 30s15,6003
3+3%1743m 14s20,2804
4+4%2324m 13s26,3645
5+5%2905m 28s34,2736
10+10%58020m 20s127,25421
12+12%69634m 21s215,05935

Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Animal Husbandry belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Granaries reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Agriculture to level 10 → Granaries to level 5 → Animal Husbandry. That is 2 studies standing between a fresh Academy and this one.

What Animal Husbandry costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture10511,4345h 26m
Granaries5108,51714m 27s
Total before you may begin—619,9515h 41m

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Harbour Works · Great Works

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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