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Granary Networks
Every holding's stores counted as one — raises production across the realm.
- Entity ID
granary_networks- Branch
- Economy
- Stat buffed
production_rate— Production rate- Bonus per level
- +1%
- Maximum level
- 6
- Bonus at maximum level
- +6%
- Power per level
- 92
- Power at maximum level
- 552
- Base study time
- 50 seconds
- Study time at maximum level
- 6m 20s
- Prerequisites
- Marketry at level 5, Millwork at level 5
Cost, time and bonus at every level
Granary Networks runs to level 6, adding +1% to production_rate and 92 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 6m 20s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total production rate | Power | Study time | Each resource | Gems to finish |
|---|---|---|---|---|---|
| 1 | +1% | 92 | 50s | 3,000 | 50 |
| 2 | +2% | 184 | 1m 15s | 4,200 | 70 |
| 3 | +3% | 276 | 1m 53s | 5,880 | 98 |
| 4 | +4% | 368 | 2m 49s | 8,220 | 137 |
| 5 | +5% | 460 | 4m 13s | 11,520 | 192 |
| 6 | +6% | 552 | 6m 20s | 16,140 | 269 |
Taken from nothing to level 6 that is 17m 20s of raw study and 48,960 of each of food, wood, stone and iron — 195,840 resources in total.
Where it sits in the tree
Granary Networks belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Marketry reaches level 5 and Millwork reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.
The road here: Agriculture to level 5 → Logistics to level 8 → Trade Roads to level 5 → Marketry to level 5 → Granary Networks. That is 4 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Agriculture | 5 | 32,820 | 26m 23s |
| Logistics | 8 | 103,140 | 1h 54m |
| Trade Roads | 5 | 32,820 | 6m 36s |
| Marketry | 5 | 32,820 | 6m 36s |
| Total before you may begin | — | 201,600 | 2h 34m |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 79 studies · the whole database.
Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Harbour Works · Great Works
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.