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Research · Economy

Granary Networks

Every holding's stores counted as one — raises production across the realm.

Entity ID
granary_networks
Branch
Economy
Stat buffed
production_rate — Production rate
Bonus per level
+1%
Maximum level
6
Bonus at maximum level
+6%
Power per level
92
Power at maximum level
552
Base study time
50 seconds
Study time at maximum level
6m 20s
Prerequisites
Marketry at level 5, Millwork at level 5

Cost, time and bonus at every level

Granary Networks runs to level 6, adding +1% to production_rate and 92 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 6m 20s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Granary Networks: what each level costs and what it grants.
LevelTotal production ratePowerStudy timeEach resourceGems to finish
1+1%9250s3,00050
2+2%1841m 15s4,20070
3+3%2761m 53s5,88098
4+4%3682m 49s8,220137
5+5%4604m 13s11,520192
6+6%5526m 20s16,140269

Taken from nothing to level 6 that is 17m 20s of raw study and 48,960 of each of food, wood, stone and iron — 195,840 resources in total.

Where it sits in the tree

Granary Networks belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Marketry reaches level 5 and Millwork reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Agriculture to level 5 → Logistics to level 8 → Trade Roads to level 5 → Marketry to level 5 → Granary Networks. That is 4 studies standing between a fresh Academy and this one.

What Granary Networks costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture532,82026m 23s
Logistics8103,1401h 54m
Trade Roads532,8206m 36s
Marketry532,8206m 36s
Total before you may begin201,6002h 34m

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 79 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Harbour Works · Great Works

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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