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Research · Economy

Carpentry

Trusses and scaffolds raised in half the time — raises construction speed.

Entity ID
carpentry
Branch
Economy
Stat buffed
build_speed — Build speed
Bonus per level
+1.2%
Maximum level
15
Bonus at maximum level
+18%
Power per level
58
Power at maximum level
870
Base study time
30 seconds
Study time at maximum level
1h 15m
Prerequisites
Masonry at level 5

Cost, time and bonus at every level

Carpentry runs to level 15, adding +1.2% to build_speed and 58 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 1h 15m for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Carpentry: what each level costs and what it grants.
LevelTotal build speedPowerStudy timeEach resourceGems to finish instantly
1+1.2%581m 55s12,0002
2+2.4%1162m 30s15,6003
3+3.6%1743m 14s20,2804
4+4.8%2324m 13s26,3645
5+6%2905m 28s34,2736
10+12%58020m 20s127,25421
15+18%8701h 15m472,48576

Taken from nothing to level 15 that is 5h 20m of raw study and 2,007,435 of each of food, wood, stone and iron — 8,029,740 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 5 levels also need the forge working.

Where it sits in the tree

Carpentry belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Masonry reaches level 5. Studying it opens 1 further tech.

Techs gated behind Carpentry.
TechBranchRequires this tech at level
Great WorksEconomy8

The road here: Agriculture to level 5 → Logistics to level 5 → Masonry to level 5 → Carpentry. That is 3 studies standing between a fresh Academy and this one.

What Carpentry costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture5108,5171h 9m
Logistics5108,5171h 20m
Masonry5108,51717m 20s
Total before you may begin—325,5512h 47m

What it eventually opens: 2 studies sit downstream of Carpentry, counting every remove.

Everything gated behind Carpentry, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Great Works1build_speed+7.2%13m 3s
The Long Memory2production_rate+6%10m 57s

Numerically twinned with Masonry. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens Great Works, while Masonry opens Carpentry and Stonecutting. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Stonecutting · Trade Roads · Marketry · Granary Networks · Harbour Works · Great Works

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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