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Research · Economy

Great Works

Whole seasons of labour planned as one project — raises construction speed.

Entity ID
great_works
Branch
Economy
Stat buffed
build_speed — Build speed
Bonus per level
+1.2%
Maximum level
6
Bonus at maximum level
+7.2%
Power per level
98
Power at maximum level
588
Base study time
55 seconds
Study time at maximum level
6m 58s
Prerequisites
Stonecutting at level 5, Carpentry at level 8

Cost, time and bonus at every level

Great Works runs to level 6, adding +1.2% to build_speed and 98 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 6m 58s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Great Works: what each level costs and what it grants.
LevelTotal build speedPowerStudy timeEach resourceGems to finish
1+1.2%9855s3,00050
2+2.4%1961m 23s4,20070
3+3.6%2942m 4s5,88098
4+4.8%3923m 6s8,220137
5+6%4904m 38s11,520192
6+7.2%5886m 58s16,140269

Taken from nothing to level 6 that is 19m 4s of raw study and 48,960 of each of food, wood, stone and iron — 195,840 resources in total.

Where it sits in the tree

Great Works belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Stonecutting reaches level 5 and Carpentry reaches level 8. Studying it opens 1 further tech.

Techs gated behind Great Works.
TechBranchRequires this tech at level
The Long MemoryDominion3

The road here: Agriculture to level 5 → Logistics to level 5 → Masonry to level 8 → Stonecutting to level 5 → Great Works. That is 4 studies standing between a fresh Academy and this one.

What Great Works costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture532,82026m 23s
Logistics532,82030m 47s
Masonry8103,14024m 39s
Stonecutting532,8206m 36s
Total before you may begin201,6001h 28m

What it eventually opens: 1 study sits downstream of Great Works, counting every remove.

Everything gated behind Great Works, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
The Long Memory1production_rate+6%5m 4s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 79 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Harbour Works

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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