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Research · Economy

Harbour Works

Deep water, dressed stone and a crane on every quay — raises gather yield.

Entity ID
harbour_works
Branch
Economy
Stat buffed
gather_yield — Gather yield
Bonus per level
+1.2%
Maximum level
6
Bonus at maximum level
+7.2%
Power per level
95
Power at maximum level
570
Base study time
52 seconds
Study time at maximum level
6m 35s
Prerequisites
Foraging Craft at level 5, Deep Mining at level 5

Cost, time and bonus at every level

Harbour Works runs to level 6, adding +1.2% to gather_yield and 95 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 6m 35s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Harbour Works: what each level costs and what it grants.
LevelTotal gather yieldPowerStudy timeEach resourceGems to finish
1+1.2%9552s3,00050
2+2.4%1901m 18s4,20070
3+3.6%2851m 57s5,88098
4+4.8%3802m 56s8,220137
5+6%4754m 23s11,520192
6+7.2%5706m 35s16,140269

Taken from nothing to level 6 that is 18m 1s of raw study and 48,960 of each of food, wood, stone and iron — 195,840 resources in total.

Where it sits in the tree

Harbour Works belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Foraging Craft reaches level 5 and Deep Mining reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Agriculture to level 5 → Woodcraft to level 5 → Wainwrights to level 5 → Foraging Craft to level 5 → Harbour Works. That is 4 studies standing between a fresh Academy and this one.

What Harbour Works costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture532,82026m 23s
Woodcraft532,8205m 30s
Wainwrights532,8206m 36s
Foraging Craft532,8206m 36s
Total before you may begin131,28045m 5s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 79 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Great Works

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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