Home · Database · Research · Crop Rotation
Research · Economy
Crop Rotation
Fallow fields turned to yield — raises production further.
- Entity ID
crop_rotation- Branch
- Economy
- Stat buffed
production_rate— Production rate- Bonus per level
- +1.2%
- Maximum level
- 15
- Bonus at maximum level
- +18%
- Power per level
- 58
- Power at maximum level
- 870
- Base study time
- 30 seconds
- Study time at maximum level
- 1h 15m
- Prerequisites
- Irrigation at level 5
Cost, time and bonus at every level
Crop Rotation runs to level 15, adding +1.2% to production_rate and 58 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 1h 15m for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total production rate | Power | Study time | Each resource | Gems to finish instantly |
|---|---|---|---|---|---|
| 1 | +1.2% | 58 | 1m 55s | 12,000 | 2 |
| 2 | +2.4% | 116 | 2m 30s | 15,600 | 3 |
| 3 | +3.6% | 174 | 3m 14s | 20,280 | 4 |
| 4 | +4.8% | 232 | 4m 13s | 26,364 | 5 |
| 5 | +6% | 290 | 5m 28s | 34,273 | 6 |
| 10 | +12% | 580 | 20m 20s | 127,254 | 21 |
| 15 | +18% | 870 | 1h 15m | 472,485 | 76 |
Taken from nothing to level 15 that is 5h 20m of raw study and 2,007,435 of each of food, wood, stone and iron — 8,029,740 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 5 levels also need the forge working.
Where it sits in the tree
Crop Rotation belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Irrigation reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.
The road here: Agriculture to level 8 → Irrigation to level 5 → Crop Rotation. That is 2 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Agriculture | 8 | 286,292 | 3h 2m |
| Irrigation | 5 | 108,517 | 14m 27s |
| Total before you may begin | — | 394,809 | 3h 17m |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.
Rest of the Economy branch: Agriculture · Logistics · Irrigation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Harbour Works · Great Works
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.