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Research · Economy

Foraging Craft

A forager's eye for the richest ground — raises gather yield further.

Entity ID
foraging_craft
Branch
Economy
Stat buffed
gather_yield — Gather yield
Bonus per level
+1.2%
Maximum level
12
Bonus at maximum level
+14.4%
Power per level
62
Power at maximum level
744
Base study time
30 seconds
Study time at maximum level
34m 21s
Prerequisites
Wainwrights at level 5

Cost, time and bonus at every level

Foraging Craft runs to level 12, adding +1.2% to gather_yield and 62 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Foraging Craft: what each level costs and what it grants.
LevelTotal gather yieldPowerStudy timeEach resourceGems to finish instantly
1+1.2%621m 55s12,0002
2+2.4%1242m 30s15,6003
3+3.6%1863m 14s20,2804
4+4.8%2484m 13s26,3645
5+6%3105m 28s34,2736
10+12%62020m 20s127,25421
12+14.4%74434m 21s215,05935

Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Foraging Craft belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Wainwrights reaches level 5. Studying it opens 1 further tech.

Techs gated behind Foraging Craft.
TechBranchRequires this tech at level
Harbour WorksEconomy5

The road here: Agriculture to level 5 → Woodcraft to level 5 → Wainwrights to level 5 → Foraging Craft. That is 3 studies standing between a fresh Academy and this one.

What Foraging Craft costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture5108,5171h 9m
Woodcraft5108,51714m 27s
Wainwrights5108,51717m 20s
Total before you may begin—325,5511h 41m

What it eventually opens: 1 study sits downstream of Foraging Craft, counting every remove.

Everything gated behind Foraging Craft, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Harbour Works1gather_yield+7.2%12m 20s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Harbour Works · Great Works

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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