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Research · Economy

Marketry

A canny steward's ledger — raises production.

Entity ID
marketry
Branch
Economy
Stat buffed
production_rate — Production rate
Bonus per level
+1%
Maximum level
12
Bonus at maximum level
+12%
Power per level
62
Power at maximum level
744
Base study time
30 seconds
Study time at maximum level
34m 21s
Prerequisites
Trade Roads at level 5

Cost, time and bonus at every level

Marketry runs to level 12, adding +1% to production_rate and 62 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Marketry: what each level costs and what it grants.
LevelTotal production ratePowerStudy timeEach resourceGems to finish instantly
1+1%621m 55s12,0002
2+2%1242m 30s15,6003
3+3%1863m 14s20,2804
4+4%2484m 13s26,3645
5+5%3105m 28s34,2736
10+10%62020m 20s127,25421
12+12%74434m 21s215,05935

Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Marketry belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Trade Roads reaches level 5. Studying it opens 1 further tech.

Techs gated behind Marketry.
TechBranchRequires this tech at level
Granary NetworksEconomy5

The road here: Agriculture to level 5 → Logistics to level 8 → Trade Roads to level 5 → Marketry. That is 3 studies standing between a fresh Academy and this one.

What Marketry costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture5108,5171h 9m
Logistics8286,2923h 33m
Trade Roads5108,51717m 20s
Total before you may begin—503,3265h

What it eventually opens: 1 study sits downstream of Marketry, counting every remove.

Everything gated behind Marketry, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Granary Networks1production_rate+6%11m 52s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Granary Networks · Harbour Works · Great Works

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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