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Research · Economy

Deep Mining

Shafts sunk deeper than any rival's — raises gather yield further.

Entity ID
deep_mining
Branch
Economy
Stat buffed
gather_yield — Gather yield
Bonus per level
+1.2%
Maximum level
12
Bonus at maximum level
+14.4%
Power per level
65
Power at maximum level
780
Base study time
30 seconds
Study time at maximum level
43m 15s
Prerequisites
Smelting at level 8

Cost, time and bonus at every level

Deep Mining runs to level 12, adding +1.2% to gather_yield and 65 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 43m 15s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Deep Mining: what each level costs and what it grants.
LevelTotal gather yieldPowerStudy timeEach resourceGems to finish
1+1.2%6530s3,00050
2+2.4%13045s4,20070
3+3.6%1951m 8s5,88098
4+4.8%2601m 41s8,220137
5+6%3252m 32s11,520192
10+12%65019m 13s61,9801,033
12+14.4%78043m 15s121,5002,025

Taken from nothing to level 12 that is 2h 8m of raw study and 417,660 of each of food, wood, stone and iron — 1,670,640 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Deep Mining belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Smelting reaches level 8. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Agriculture to level 5 → Quarrying to level 5 → Smelting to level 8 → Deep Mining. That is 3 studies standing between a fresh Academy and this one.

What Deep Mining costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture532,82026m 23s
Quarrying532,8205m 30s
Smelting8103,14024m 39s
Total before you may begin168,78056m 32s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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