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Research · Defense

Moat Works

A ring of water no siege tower fords easily — raises troop defense further.

Entity ID
moat_works
Branch
Defense
Stat buffed
defense — Defense
Bonus per level
+1.2%
Maximum level
10
Bonus at maximum level
+12%
Power per level
76
Power at maximum level
760
Base study time
35 seconds
Study time at maximum level
22m 26s
Prerequisites
Stonework at level 8

Cost, time and bonus at every level

Moat Works runs to level 10, adding +1.2% to defense and 76 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 22m 26s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Moat Works: what each level costs and what it grants.
LevelTotal defensePowerStudy timeEach resourceGems to finish
1+1.2%7635s3,00050
2+2.4%15253s4,20070
3+3.6%2281m 19s5,88098
4+4.8%3041m 58s8,220137
5+6%3802m 57s11,520192
10+12%76022m 26s61,9801,033

Taken from nothing to level 10 that is 1h 6m of raw study and 209,400 of each of food, wood, stone and iron — 837,600 resources in total.

Where it sits in the tree

Moat Works belongs to the Defense branch — the walls line — what an attacker has to get through before they reach your granary. It stays locked until Stonework reaches level 8. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Weaponry to level 3 → Armor to level 8 → Fortification to level 5 → Stonework to level 8 → Moat Works. That is 4 studies standing between a fresh Academy and this one.

What Moat Works costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry313,08012m 40s
Armor8103,1402h 11m
Fortification532,82035m 10s
Stonework8103,14024m 39s
Total before you may begin252,1803h 23m

Numerically twinned with Battlements. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens nothing further, while Battlements opens Portcullis. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.

Rest of the Defense branch: Fortification · Siege Craft · Palisades · Stonework · Watchtowers · Battlements · Portcullis · Curtain Walls · Barbicans · Gatehouses · Counter-Siege · Murder Holes · Arrow Slits · Siege Engineering

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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