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Research · Defense

Bombardment Doctrine

Engines massed and ranged as a single battery — raises troop attack when breaking a wall.

Entity ID
bombardment_doctrine
Branch
Defense
Stat buffed
attack — Attack
Bonus per level
+1.2%
Maximum level
6
Bonus at maximum level
+7.2%
Power per level
106
Power at maximum level
636
Base study time
58 seconds
Study time at maximum level
7m 20s
Prerequisites
Siege Engineering at level 5, Arrow Slits at level 5

Cost, time and bonus at every level

Bombardment Doctrine runs to level 6, adding +1.2% to attack and 106 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 7m 20s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Bombardment Doctrine: what each level costs and what it grants.
LevelTotal attackPowerStudy timeEach resourceGems to finish
1+1.2%10658s3,00050
2+2.4%2121m 27s4,20070
3+3.6%3182m 11s5,88098
4+4.8%4243m 16s8,220137
5+6%5304m 54s11,520192
6+7.2%6367m 20s16,140269

Taken from nothing to level 6 that is 20m 6s of raw study and 48,960 of each of food, wood, stone and iron — 195,840 resources in total.

Where it sits in the tree

Bombardment Doctrine belongs to the Defense branch — the walls line — what an attacker has to get through before they reach your granary. It stays locked until Siege Engineering reaches level 5 and Arrow Slits reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Weaponry to level 3 → Armor to level 8 → Fortification to level 5 → Siege Craft to level 8 → Siege Engineering to level 5 → Bombardment Doctrine. That is 5 studies standing between a fresh Academy and this one.

What Bombardment Doctrine costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry313,08012m 40s
Armor8103,1402h 11m
Fortification532,82035m 10s
Siege Craft8103,1402h 19m
Siege Engineering532,8207m 42s
Total before you may begin285,0005h 26m

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 79 studies · the whole database.

Rest of the Defense branch: Fortification · Siege Craft · Palisades · Stonework · Watchtowers · Moat Works · Battlements · Portcullis · Curtain Walls · Barbicans · Gatehouses · Counter-Siege · Murder Holes · Arrow Slits · Siege Engineering · Concentric Castles · Deep Cisterns

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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