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Research · Defense

Fortification

Raises troop defense — a deeper study of the wall than Armor alone.

Entity ID
fortification
Branch
Defense
Stat buffed
defense — Defense
Bonus per level
+2%
Maximum level
10
Bonus at maximum level
+20%
Power per level
85
Power at maximum level
850
Base study time
160 seconds
Study time at maximum level
1h 42m
Prerequisites
Armor at level 8

Cost, time and bonus at every level

Fortification runs to level 10, adding +2% to defense and 85 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 1h 42m for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Fortification: what each level costs and what it grants.
LevelTotal defensePowerStudy timeEach resourceGems to finish
1+2%852m 40s3,00050
2+4%1704m4,20070
3+6%2556m5,88098
4+8%3409m8,220137
5+10%42513m 30s11,520192
10+20%8501h 42m61,9801,033

Taken from nothing to level 10 that is 5h 2m of raw study and 209,400 of each of food, wood, stone and iron — 837,600 resources in total.

Where it sits in the tree

Fortification belongs to the Defense branch — the walls line — what an attacker has to get through before they reach your granary. It stays locked until Armor reaches level 8. Studying it opens 4 further techs.

Techs gated behind Fortification.
TechBranchRequires this tech at level
Siege CraftDefense5
PalisadesDefense3
StoneworkDefense5
WatchtowersDefense8

The road here: Weaponry to level 3 → Armor to level 8 → Fortification. That is 2 studies standing between a fresh Academy and this one.

What Fortification costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry313,08012m 40s
Armor8103,1402h 11m
Total before you may begin116,2202h 24m

What it eventually opens: 14 studies sit downstream of Fortification, counting every remove.

Everything gated behind Fortification, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Palisades1defense+12%36m 2s
Siege Craft1attack+15%1h 48m
Stonework1defense+14.4%43m 15s
Watchtowers1defense+12%19m 13s
Barbicans2defense+9.6%9m 58s
Battlements2defense+12%22m 26s
Counter-Siege2defense+12%22m 26s
Moat Works2defense+12%22m 26s
Murder Holes2attack+12%22m 26s
Siege Engineering2attack+9.6%9m 58s
Arrow Slits3attack+9.6%9m 58s
Portcullis3defense+12%22m 26s
Curtain Walls4defense+9.6%9m 58s
Gatehouses5defense+9.6%11m 23s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.

Rest of the Defense branch: Siege Craft · Palisades · Stonework · Watchtowers · Moat Works · Battlements · Portcullis · Curtain Walls · Barbicans · Gatehouses · Counter-Siege · Murder Holes · Arrow Slits · Siege Engineering

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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