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Research · Defense
Concentric Castles
Ring inside ring, each one commanding the last — raises troop defense.
- Entity ID
concentric_castles- Branch
- Defense
- Stat buffed
defense— Defense- Bonus per level
- +1.2%
- Maximum level
- 6
- Bonus at maximum level
- +7.2%
- Power per level
- 102
- Power at maximum level
- 612
- Base study time
- 55 seconds
- Study time at maximum level
- 6m 58s
- Prerequisites
- Gatehouses at level 5, Barbicans at level 5
Cost, time and bonus at every level
Concentric Castles runs to level 6, adding +1.2% to defense and 102 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 6m 58s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total defense | Power | Study time | Each resource | Gems to finish |
|---|---|---|---|---|---|
| 1 | +1.2% | 102 | 55s | 3,000 | 50 |
| 2 | +2.4% | 204 | 1m 23s | 4,200 | 70 |
| 3 | +3.6% | 306 | 2m 4s | 5,880 | 98 |
| 4 | +4.8% | 408 | 3m 6s | 8,220 | 137 |
| 5 | +6% | 510 | 4m 38s | 11,520 | 192 |
| 6 | +7.2% | 612 | 6m 58s | 16,140 | 269 |
Taken from nothing to level 6 that is 19m 4s of raw study and 48,960 of each of food, wood, stone and iron — 195,840 resources in total.
Where it sits in the tree
Concentric Castles belongs to the Defense branch — the walls line — what an attacker has to get through before they reach your granary. It stays locked until Gatehouses reaches level 5 and Barbicans reaches level 5. Studying it opens 1 further tech.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| The Long Memory | Dominion | 3 |
The road here: Weaponry to level 3 → Armor to level 8 → Fortification to level 5 → Stonework to level 5 → Battlements to level 5 → Portcullis to level 5 → Curtain Walls to level 5 → Gatehouses to level 5 → Concentric Castles. That is 8 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Weaponry | 3 | 13,080 | 12m 40s |
| Armor | 8 | 103,140 | 2h 11m |
| Fortification | 5 | 32,820 | 35m 10s |
| Stonework | 5 | 32,820 | 6m 36s |
| Battlements | 5 | 32,820 | 7m 42s |
| Portcullis | 5 | 32,820 | 7m 42s |
| Curtain Walls | 5 | 32,820 | 7m 42s |
| Gatehouses | 5 | 32,820 | 8m 48s |
| Total before you may begin | — | 313,140 | 3h 37m |
What it eventually opens: 1 study sits downstream of Concentric Castles, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| The Long Memory | 1 | production_rate | +6% | 5m 4s |
Numerically twinned with Deep Cisterns. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens The Long Memory, while Deep Cisterns opens nothing further. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 79 studies · the whole database.
Rest of the Defense branch: Fortification · Siege Craft · Palisades · Stonework · Watchtowers · Moat Works · Battlements · Portcullis · Curtain Walls · Barbicans · Gatehouses · Counter-Siege · Murder Holes · Arrow Slits · Siege Engineering · Deep Cisterns · Bombardment Doctrine
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.