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Research · Military

Armor

Raises troop defense.

Entity ID
armor
Branch
Military
Stat buffed
defense — Defense
Bonus per level
+2%
Maximum level
20
Bonus at maximum level
+40%
Power per level
90
Power at maximum level
1,800
Base study time
160 seconds
Study time at maximum level
1d
Prerequisites
Weaponry at level 3

Cost, time and bonus at every level

Armor runs to level 20, adding +2% to defense and 90 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 1d for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Armor: what each level costs and what it grants.
LevelTotal defensePowerStudy timeEach resourceGems to finish instantly
1+2%9010m 13s12,00011
2+4%18013m 17s15,60014
3+6%27017m 17s20,28018
4+8%36022m 27s26,36423
5+10%45029m 12s34,27330
10+20%9001h 48m127,254109
15+30%1,3506h 42m472,485403
20+40%1,8001d1,754,3041,495

Taken from nothing to level 20 that is 4d 11h of raw study and 7,561,985 of each of food, wood, stone and iron — 30,247,940 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.

Where it sits in the tree

Armor belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Weaponry reaches level 3. Studying it opens 4 further techs.

Techs gated behind Armor.
TechBranchRequires this tech at level
DrillingMilitary5
ShieldworkMilitary8
TemperingMilitary10
FortificationDefense8

The road here: Weaponry to level 3 → Armor. That is 1 study standing between a fresh Academy and this one.

What Armor costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry347,88040m 47s
Total before you may begin47,88040m 47s

What it eventually opens: 51 studies sit downstream of Armor, counting every remove.

Everything gated behind Armor, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Drilling1train_speed+50%23h 21m
Fortification1defense+20%1h 48m
Shieldwork1defense+14.4%34m 21s
Tempering1defense+14.4%40m 4s
Horsemanship2march_speed+14.4%34m 21s
Infantry Discipline2defense+12%20m 20s
Ironclad Mail2defense+12%23m 43s
Muster Rolls2train_speed+14.4%34m 21s
Palisades2defense+12%28m 37s
Siege Craft2attack+15%1h 55m
Statecraft2march_speed+40%1d 4h
Stonework2defense+14.4%34m 21s
Watchtowers2defense+12%20m 20s
Barbicans3defense+9.6%14m 2s
Battle Drums3train_speed+12%23m 43s
Battlements3defense+12%23m 43s
Cavalry Tactics3attack+12%20m 20s
Counter-Siege3defense+12%23m 43s
Diplomacy3gather_yield+14.4%34m 21s
Moat Works3defense+12%23m 43s
Murder Holes3attack+12%23m 43s
Quartermastery3train_speed+12%20m 20s
Roadworks3march_speed+14.4%34m 21s
Siege Engineering3attack+9.6%14m 2s
Taxation3production_rate+14.4%34m 21s
The Unbroken Line3defense+7.2%13m 3s
Warhorses3march_speed+12%23m 43s
Arrow Slits4attack+9.6%14m 2s
Baggage Trains4march_size+12%23m 43s
Bombardment Doctrine4attack+7.2%13m 46s
Cartography4march_speed+12%23m 43s
Concentric Castles4defense+7.2%13m 3s
Court Administration4production_rate+12%23m 43s
Deep Cisterns4defense+7.2%13m 3s
Heraldry4gather_yield+12%23m 43s
Portcullis4defense+12%23m 43s
Post Riders4march_speed+12%23m 43s
The Standing Army4train_speed+7.2%13m 46s
The Long Memory4production_rate+6%10m 57s
Toll Roads4production_rate+12%23m 43s
Trade Charters4production_rate+12%23m 43s
Banking5gather_yield+12%23m 43s
Census Rolls5production_rate+9.6%14m 2s
Crown Charters5gather_yield+7.2%13m 46s
Curtain Walls5defense+9.6%14m 2s
The Great Council5production_rate+7.2%13m 3s
Scouting Networks5march_speed+9.6%14m 2s
Supply Columns5march_size+9.6%14m 2s
The Ravenries5march_speed+7.2%13m 3s
Gatehouses6defense+9.6%16m 2s
Royal Writs6gather_yield+12%23m 43s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Weaponry · Drilling · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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