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Research · Military
Spearwork
A wall of points no charge breaks lightly — raises troop attack.
- Entity ID
spearwork- Branch
- Military
- Stat buffed
attack— Attack- Bonus per level
- +1.2%
- Maximum level
- 10
- Bonus at maximum level
- +12%
- Power per level
- 72
- Power at maximum level
- 720
- Base study time
- 30 seconds
- Study time at maximum level
- 19m 13s
- Prerequisites
- Swordsmanship at level 5
Cost, time and bonus at every level
Spearwork runs to level 10, adding +1.2% to attack and 72 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 19m 13s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total attack | Power | Study time | Each resource | Gems to finish |
|---|---|---|---|---|---|
| 1 | +1.2% | 72 | 30s | 3,000 | 50 |
| 2 | +2.4% | 144 | 45s | 4,200 | 70 |
| 3 | +3.6% | 216 | 1m 8s | 5,880 | 98 |
| 4 | +4.8% | 288 | 1m 41s | 8,220 | 137 |
| 5 | +6% | 360 | 2m 32s | 11,520 | 192 |
| 10 | +12% | 720 | 19m 13s | 61,980 | 1,033 |
Taken from nothing to level 10 that is 56m 41s of raw study and 209,400 of each of food, wood, stone and iron — 837,600 resources in total.
Where it sits in the tree
Spearwork belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Swordsmanship reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.
The road here: Weaponry to level 8 → Swordsmanship to level 5 → Spearwork. That is 2 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Weaponry | 8 | 103,140 | 2h 11m |
| Swordsmanship | 5 | 32,820 | 6m 36s |
| Total before you may begin | — | 135,960 | 2h 17m |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.
Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Archery · Marksmanship · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.