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Research · Military

Warhorses

Bred for the charge, not the plough — raises march speed further.

Entity ID
warhorses
Branch
Military
Stat buffed
march_speed — March speed
Bonus per level
+1.2%
Maximum level
10
Bonus at maximum level
+12%
Power per level
76
Power at maximum level
760
Base study time
35 seconds
Study time at maximum level
23m 43s
Prerequisites
Horsemanship at level 8

Cost, time and bonus at every level

Warhorses runs to level 10, adding +1.2% to march_speed and 76 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 23m 43s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Warhorses: what each level costs and what it grants.
LevelTotal march speedPowerStudy timeEach resourceGems to finish instantly
1+1.2%762m 14s12,0003
2+2.4%1522m 54s15,6003
3+3.6%2283m 47s20,2804
4+4.8%3044m 55s26,3645
5+6%3806m 23s34,2737
10+12%76023m 43s127,25424

Taken from nothing to level 10 that is 1h 35m of raw study and 511,434 of each of food, wood, stone and iron — 2,045,736 resources in total.

Where it sits in the tree

Warhorses belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Horsemanship reaches level 8. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Weaponry to level 3 → Armor to level 5 → Drilling to level 5 → Horsemanship to level 8 → Warhorses. That is 4 studies standing between a fresh Academy and this one.

What Warhorses costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry347,88040m 47s
Armor5108,5171h 32m
Drilling5108,5171h 26m
Horsemanship8286,29245m 44s
Total before you may begin—551,2064h 25m

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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