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Research · Military

Marksmanship

The eye of a maester's clock and the patience of stone — raises troop attack further.

Entity ID
marksmanship
Branch
Military
Stat buffed
attack — Attack
Bonus per level
+1.2%
Maximum level
10
Bonus at maximum level
+12%
Power per level
78
Power at maximum level
780
Base study time
35 seconds
Study time at maximum level
23m 43s
Prerequisites
Archery at level 8

Cost, time and bonus at every level

Marksmanship runs to level 10, adding +1.2% to attack and 78 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 23m 43s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Marksmanship: what each level costs and what it grants.
LevelTotal attackPowerStudy timeEach resourceGems to finish instantly
1+1.2%782m 14s12,0003
2+2.4%1562m 54s15,6003
3+3.6%2343m 47s20,2804
4+4.8%3124m 55s26,3645
5+6%3906m 23s34,2737
10+12%78023m 43s127,25424

Taken from nothing to level 10 that is 1h 35m of raw study and 511,434 of each of food, wood, stone and iron — 2,045,736 resources in total.

Where it sits in the tree

Marksmanship belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Archery reaches level 8. Studying it opens 1 further tech.

Techs gated behind Marksmanship.
TechBranchRequires this tech at level
Pattern WeldingMilitary5

The road here: Weaponry to level 5 → Archery to level 8 → Marksmanship. That is 2 studies standing between a fresh Academy and this one.

What Marksmanship costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry5108,5171h 32m
Archery8286,29245m 44s
Total before you may begin—394,8092h 18m

What it eventually opens: 1 study sits downstream of Marksmanship, counting every remove.

Everything gated behind Marksmanship, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Pattern Welding1attack+7.2%13m 3s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Archery · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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