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Research · Defense

Battlements

Crenels for the archers, cover from the arrow-storm — raises troop defense further still.

Entity ID
battlements
Branch
Defense
Stat buffed
defense — Defense
Bonus per level
+1.2%
Maximum level
10
Bonus at maximum level
+12%
Power per level
76
Power at maximum level
760
Base study time
35 seconds
Study time at maximum level
22m 26s
Prerequisites
Stonework at level 5

Cost, time and bonus at every level

Battlements runs to level 10, adding +1.2% to defense and 76 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 22m 26s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Battlements: what each level costs and what it grants.
LevelTotal defensePowerStudy timeEach resourceGems to finish
1+1.2%7635s3,00050
2+2.4%15253s4,20070
3+3.6%2281m 19s5,88098
4+4.8%3041m 58s8,220137
5+6%3802m 57s11,520192
10+12%76022m 26s61,9801,033

Taken from nothing to level 10 that is 1h 6m of raw study and 209,400 of each of food, wood, stone and iron — 837,600 resources in total.

Where it sits in the tree

Battlements belongs to the Defense branch — the walls line — what an attacker has to get through before they reach your granary. It stays locked until Stonework reaches level 5. Studying it opens 1 further tech.

Techs gated behind Battlements.
TechBranchRequires this tech at level
PortcullisDefense5

The road here: Weaponry to level 3 → Armor to level 8 → Fortification to level 5 → Stonework to level 5 → Battlements. That is 4 studies standing between a fresh Academy and this one.

What Battlements costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry313,08012m 40s
Armor8103,1402h 11m
Fortification532,82035m 10s
Stonework532,8206m 36s
Total before you may begin181,8603h 5m

What it eventually opens: 3 studies sit downstream of Battlements, counting every remove.

Everything gated behind Battlements, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Portcullis1defense+12%22m 26s
Curtain Walls2defense+9.6%9m 58s
Gatehouses3defense+9.6%11m 23s

Numerically twinned with Moat Works. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens Portcullis, while Moat Works opens nothing further. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.

Rest of the Defense branch: Fortification · Siege Craft · Palisades · Stonework · Watchtowers · Moat Works · Portcullis · Curtain Walls · Barbicans · Gatehouses · Counter-Siege · Murder Holes · Arrow Slits · Siege Engineering

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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