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⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Game database

Traps

The three keep-defense traps, each punishing exactly one attacking troop type, with their tier ladders, costs and the siege it takes to disarm them.

All 3 entries

Scalding Oil

Scalding Oil in Iron Realms: 3 kills per trap at tier 0 rising to 13 at tier 10, 50 laid at full tier, targeting infantry only and cleared 2 at a time by siege.

Bolt Throwers

Bolt Throwers in Iron Realms: 3 kills per trap at tier 0 rising to 13 at tier 10, 50 laid at full tier, targeting archers only and cleared 2 at a time by siege.

Wood Spikes

Wood Spikes in Iron Realms: 3 kills per trap at tier 0 rising to 13 at tier 10, 50 laid at full tier, targeting cavalry only and cleared 2 at a time by siege.

About this section

The three keep-defense traps, each punishing exactly one attacking troop type, with their tier ladders, costs and the siege it takes to disarm them. Every figure is generated from the game's shipped code, so this section is exactly as current as the build it was generated from.

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Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.