Game database
Traps
The three keep-defense traps, each punishing exactly one attacking troop type, with their tier ladders, costs and the siege it takes to disarm them.
All 3 entries
Scalding Oil
Scalding Oil in Iron Realms: 3 kills per trap at tier 0 rising to 13 at tier 10, 50 laid at full tier, targeting infantry only and cleared 2 at a time by siege.
Bolt Throwers
Bolt Throwers in Iron Realms: 3 kills per trap at tier 0 rising to 13 at tier 10, 50 laid at full tier, targeting archers only and cleared 2 at a time by siege.
Wood Spikes
Wood Spikes in Iron Realms: 3 kills per trap at tier 0 rising to 13 at tier 10, 50 laid at full tier, targeting cavalry only and cleared 2 at a time by siege.
About this section
The three keep-defense traps, each punishing exactly one attacking troop type, with their tier ladders, costs and the siege it takes to disarm them. Every figure is generated from the game's shipped code, so this section is exactly as current as the build it was generated from.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.