Game database
Expeditions
The Ranging's sixteen authored encounters, each with its three choices, their honest odds, and every success and failure outcome written out.
All 16 entries
The Flooded Ford
The Flooded Ford: an Iron Realms ranging encounter with 3 choices — Take the long bridge south (safe), Swim the horses across (risky), Lash a raft from deadfall (…
A Watchfire Where None Should Be
A Watchfire Where None Should Be: an Iron Realms ranging encounter with 3 choices — Hail the fire openly (even), Slip past in the dark (safe), Take the camp by su…
The Barrow Door Stands Open
The Barrow Door Stands Open: an Iron Realms ranging encounter with 3 choices — Go in with torches (risky), Roll the stone back and mark it (safe), Watch the door …
A Caravan in the Ditch
A Caravan in the Ditch: an Iron Realms ranging encounter with 3 choices — Haul it out, ask nothing (safe), Ask what's really in the wagon (even), Ride on; ditches…
The Hermit's Toll
The Hermit's Toll: an Iron Realms ranging encounter with 3 choices — Tell your best true story (even), Offer supplies instead (safe), Cross anyway (risky). Every …
Wolves on the Kill
Wolves on the Kill: an Iron Realms ranging encounter with 3 choices — Drive them off with fire (even), Take a quarter, leave the rest (safe), Ignore it — follow t…
The Walking Septon
The Walking Septon: an Iron Realms ranging encounter with 3 choices — Carry him and his letter (safe), Steam the seal first (risky), Give him boots and go your wa…
The Abandoned Quarry
The Abandoned Quarry: an Iron Realms ranging encounter with 3 choices — Load what's stacked, quickly (even), Explore the lower cut (risky), Survey it and move on …
An Uninvited Feast
An Uninvited Feast: an Iron Realms ranging encounter with 3 choices — Stay the evening (safe), Trade stores for his spare gear (even), Accept his friendly tilt (r…
The Cold Beacon
The Cold Beacon: an Iron Realms ranging encounter with 3 choices — Light the beacon yourselves (even), Track the garrison (even), Eat their supper and stay the ni…
The Smugglers' Cache
The Smugglers' Cache: an Iron Realms ranging encounter with 3 choices — Take everything, fast (risky), Wait and see who comes (even), Report it to the harbor lord…
A Singer with a Broken Lute
A Singer with a Broken Lute: an Iron Realms ranging encounter with 3 choices — Mend the lute at camp (even), Walk him to the next hall (safe), Wish him well and k…
The Feral Orchard
The Feral Orchard: an Iron Realms ranging encounter with 3 choices — Fill every sack (even), Camp and press cider (risky), Find who tends the paths (safe). Every …
The Mist That Doesn't Lift
The Mist That Doesn't Lift: an Iron Realms ranging encounter with 3 choices — Halt and wait it out (safe), Walk on, roped together (even), Follow the bell you kee…
The Toll That Isn't
The Toll That Isn't: an Iron Realms ranging encounter with 3 choices — Pay and note the faces (safe), Refuse, hands on hilts (risky), Leave the road, cut around (…
The Night Something Fell
The Night Something Fell: an Iron Realms ranging encounter with 3 choices — Find it and dig at dawn (even), Sell the location to a maester (safe), Calm the horses…
About this section
The Ranging's sixteen authored encounters, each with its three choices, their honest odds, and every success and failure outcome written out. Every figure is generated from the game's shipped code, so this section is exactly as current as the build it was generated from.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.