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Expeditions

The Walking Septon

A septon on the road with bleeding feet and a wax-sealed letter he must deliver 'before the moon turns'. He will not say to whom.

Entity ID
septon
Choices offered
3
Safest option
Carry him and his letter — 85% base
Riskiest option
Steam the seal first — 32% base
Can end the run early
No
Energy to mount a ranging
25 (three scenes per run)

Every choice, and exactly what it pays

The odds words are contracts, not atmosphere: safe is 85%, even is 55%, risky is 32%, and every one of those numbers is fixed and tested. Fortune then bends the roll by +4% per point, clamped at ±3 points, so a good early call buys slack later and two disasters make the rest of the road meaner. Nothing here is ever certain: the check is clamped to the 5%–95% band whatever your fortune.

The Walking Septon: the three roads out, with base odds and both outcomes.
ChoiceOddsBase chanceOn successOn failure
Carry him and his lettersafe85%Food +50, Renown +3, Fortune +1Food -20, Renown +1
Steam the seal firstrisky32%Food +180, Renown -1, Fortune -1Renown -3, Fortune -1
Give him boots and go your waysafe85%Renown +2, Fortune +1nothing gained, nothing lost

What the chronicle records

Carry him and his letter (safe, 85%)

Success: The seal, it turns out, belongs to a grateful and wealthy house. Their steward is generous and their kitchens better. → Food +50, Renown +3, Fortune +1

Failure: The house has fallen on times so hard they borrow YOUR candles. The septon's blessing is sincere, at least. → Food -20, Renown +1

Steam the seal first (risky, 32%)

Success: A warning of a grain levy, two weeks early. You buy before the price triples and feel only slightly damned. → Food +180, Renown -1, Fortune -1

Failure: The septon catches you at it. His sermon follows you for a mile and his story travels farther. → Renown -3, Fortune -1

Give him boots and go your way (safe, 85%)

Success: He names your party in his prayers at every sept for a month. It adds up. → Renown +2, Fortune +1

Failure: The boots don't fit. He is gracious about it, which is somehow worse. → nothing gained, nothing lost

Fortune, at this scene

The Walking Septon: the real chance of each choice once fortune is counted.
ChoiceFortune −3Fortune −1Fortune 0Fortune +1Fortune +3
Carry him and his letter73%81%85%89%95%
Steam the seal first20%28%32%36%44%
Give him boots and go your way73%81%85%89%95%

A ranging draws three scenes from the sixteen, deterministically from its seed, so this encounter can appear at any of the three stops. Guide: Mysteries of the Realm. Index: all 16 encounters · the whole database.

Other encounters: The Flooded Ford · A Watchfire Where None Should Be · The Barrow Door Stands Open · A Caravan in the Ditch · The Hermit's Toll · Wolves on the Kill · The Abandoned Quarry · An Uninvited Feast · The Cold Beacon · The Smugglers' Cache · A Singer with a Broken Lute · The Feral Orchard · The Mist That Doesn't Lift · The Toll That Isn't · The Night Something Fell

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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