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Expeditions
The Walking Septon
A septon on the road with bleeding feet and a wax-sealed letter he must deliver 'before the moon turns'. He will not say to whom.
- Entity ID
septon- Choices offered
- 3
- Safest option
- Carry him and his letter — 85% base
- Riskiest option
- Steam the seal first — 32% base
- Can end the run early
- No
- Energy to mount a ranging
- 25 (three scenes per run)
Every choice, and exactly what it pays
The odds words are contracts, not atmosphere: safe is 85%, even is 55%, risky is 32%, and every one of those numbers is fixed and tested. Fortune then bends the roll by +4% per point, clamped at ±3 points, so a good early call buys slack later and two disasters make the rest of the road meaner. Nothing here is ever certain: the check is clamped to the 5%–95% band whatever your fortune.
| Choice | Odds | Base chance | On success | On failure |
|---|---|---|---|---|
| Carry him and his letter | safe | 85% | Food +50, Renown +3, Fortune +1 | Food -20, Renown +1 |
| Steam the seal first | risky | 32% | Food +180, Renown -1, Fortune -1 | Renown -3, Fortune -1 |
| Give him boots and go your way | safe | 85% | Renown +2, Fortune +1 | nothing gained, nothing lost |
What the chronicle records
Carry him and his letter (safe, 85%)
Success: The seal, it turns out, belongs to a grateful and wealthy house. Their steward is generous and their kitchens better. → Food +50, Renown +3, Fortune +1
Failure: The house has fallen on times so hard they borrow YOUR candles. The septon's blessing is sincere, at least. → Food -20, Renown +1
Steam the seal first (risky, 32%)
Success: A warning of a grain levy, two weeks early. You buy before the price triples and feel only slightly damned. → Food +180, Renown -1, Fortune -1
Failure: The septon catches you at it. His sermon follows you for a mile and his story travels farther. → Renown -3, Fortune -1
Give him boots and go your way (safe, 85%)
Success: He names your party in his prayers at every sept for a month. It adds up. → Renown +2, Fortune +1
Failure: The boots don't fit. He is gracious about it, which is somehow worse. → nothing gained, nothing lost
Fortune, at this scene
| Choice | Fortune −3 | Fortune −1 | Fortune 0 | Fortune +1 | Fortune +3 |
|---|---|---|---|---|---|
| Carry him and his letter | 73% | 81% | 85% | 89% | 95% |
| Steam the seal first | 20% | 28% | 32% | 36% | 44% |
| Give him boots and go your way | 73% | 81% | 85% | 89% | 95% |
Related
A ranging draws three scenes from the sixteen, deterministically from its seed, so this encounter can appear at any of the three stops. Guide: Mysteries of the Realm. Index: all 16 encounters · the whole database.
Other encounters: The Flooded Ford · A Watchfire Where None Should Be · The Barrow Door Stands Open · A Caravan in the Ditch · The Hermit's Toll · Wolves on the Kill · The Abandoned Quarry · An Uninvited Feast · The Cold Beacon · The Smugglers' Cache · A Singer with a Broken Lute · The Feral Orchard · The Mist That Doesn't Lift · The Toll That Isn't · The Night Something Fell
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.