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Expeditions
The Hermit's Toll
A one-log bridge over a gorge, and a hermit who has decided it is his. The toll is strange: he wants a story he has not heard.
- Entity ID
hermit- Choices offered
- 3
- Safest option
- Offer supplies instead — 85% base
- Riskiest option
- Cross anyway — 32% base
- Can end the run early
- No
- Energy to mount a ranging
- 25 (three scenes per run)
Every choice, and exactly what it pays
The odds words are contracts, not atmosphere: safe is 85%, even is 55%, risky is 32%, and every one of those numbers is fixed and tested. Fortune then bends the roll by +4% per point, clamped at ±3 points, so a good early call buys slack later and two disasters make the rest of the road meaner. Nothing here is ever certain: the check is clamped to the 5%–95% band whatever your fortune.
| Choice | Odds | Base chance | On success | On failure |
|---|---|---|---|---|
| Tell your best true story | even | 55% | Food +70, Wood +40, Fortune +1 | Food -20 |
| Offer supplies instead | safe | 85% | Food -15, Renown +1, Fortune +1 | Food -15, Fortune -1 |
| Cross anyway | risky | 32% | Renown +1, Fortune -1 | Renown -2, Fortune -2 |
What the chronicle records
Tell your best true story (even, 55%)
Success: He laughs at the part you're least proud of, and shows you a cache 'for guests' — dried fish and good rope. → Food +70, Wood +40, Fortune +1
Failure: 'Heard it.' You detour a half day, composing better stories the whole way down. → Food -20
Offer supplies instead (safe, 85%)
Success: He takes bread and salt, mutters a blessing that may be a curse said kindly, and stands aside. → Food -15, Renown +1, Fortune +1
Failure: He wants the STORY, not the bread. Half a day, the long way. → Food -15, Fortune -1
Cross anyway (risky, 32%)
Success: He's one old man and it's one log. He salutes your nerve, oddly cheerful about it. → Renown +1, Fortune -1
Failure: He knows exactly which end of the log wobbles. You land in the shallows with the taste of moss and humility. → Renown -2, Fortune -2
Fortune, at this scene
| Choice | Fortune −3 | Fortune −1 | Fortune 0 | Fortune +1 | Fortune +3 |
|---|---|---|---|---|---|
| Tell your best true story | 43% | 51% | 55% | 59% | 67% |
| Offer supplies instead | 73% | 81% | 85% | 89% | 95% |
| Cross anyway | 20% | 28% | 32% | 36% | 44% |
Related
A ranging draws three scenes from the sixteen, deterministically from its seed, so this encounter can appear at any of the three stops. Guide: Mysteries of the Realm. Index: all 16 encounters · the whole database.
Other encounters: The Flooded Ford · A Watchfire Where None Should Be · The Barrow Door Stands Open · A Caravan in the Ditch · Wolves on the Kill · The Walking Septon · The Abandoned Quarry · An Uninvited Feast · The Cold Beacon · The Smugglers' Cache · A Singer with a Broken Lute · The Feral Orchard · The Mist That Doesn't Lift · The Toll That Isn't · The Night Something Fell
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.