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Seats of Power
191 contestable castles across 11 regions, each with its tier, star rating, throne points and buff — grouped by the region a lord actually fights over.
All 11 entries
The North
The North's share of Iron Realms' Seats of Power: 21 contestable seats, 2 Great Castles and 19 holdfasts, worth 247 throne points combined.
The Iron Islands
The Iron Islands's share of Iron Realms' Seats of Power: 12 contestable seats, 1 Great Castle and 11 holdfasts, worth 145 throne points combined.
The Riverlands
The Riverlands's share of Iron Realms' Seats of Power: 19 contestable seats, 2 Great Castles and 17 holdfasts, worth 227 throne points combined.
The Vale of Arryn
The Vale of Arryn's share of Iron Realms' Seats of Power: 16 contestable seats, 2 Great Castles and 14 holdfasts, worth 197 throne points combined.
The Westerlands
The Westerlands's share of Iron Realms' Seats of Power: 18 contestable seats, 2 Great Castles and 16 holdfasts, worth 217 throne points combined.
The Crownlands
The Crownlands's share of Iron Realms' Seats of Power: 15 contestable seats, 1 Great Castle and 13 holdfasts plus the Iron Throne, worth 270 throne points combined.
The Reach
The Reach's share of Iron Realms' Seats of Power: 25 contestable seats, 2 Great Castles and 23 holdfasts, worth 287 throne points combined.
The Stormlands
The Stormlands's share of Iron Realms' Seats of Power: 17 contestable seats, 1 Great Castle and 16 holdfasts, worth 195 throne points combined.
Dorne
Dorne's share of Iron Realms' Seats of Power: 19 contestable seats, 1 Great Castle and 18 holdfasts, worth 215 throne points combined.
The Wall
The Wall's share of Iron Realms' Seats of Power: 8 contestable seats, 0 Great Castles and 8 holdfasts, worth 80 throne points combined.
Essos
Essos's share of Iron Realms' Seats of Power: 21 contestable seats, 3 Great Castles and 18 holdfasts, worth 0 throne points combined.
About this section
191 contestable castles across 11 regions, each with its tier, star rating, throne points and buff — grouped by the region a lord actually fights over. Every figure is generated from the game's shipped code, so this section is exactly as current as the build it was generated from.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.