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Seats of Power

The Riverlands

19 contestable seats, 227 throne points combined. Holding this region's paramount seat grants Cavalry defense +8% region-wide.

Entity ID
riverlands
Seven Kingdoms member
Yes — one seat on the Crown Council
Contestable seats
19
Great Castles
2
Holdfasts
17
Combined throne points
227
Paramount seat
Riverrun

Star ratings in this region

Holding this region's paramount seat grants Cavalry defense +8% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 19 seats here: 5★ 0 · 4★ 2 · 3★ 8 · 2★ 5 · 1★ 4.

Every seat in The Riverlands

The Riverlands: every contestable seat, its tier, star rating, throne points and its buff at that rating.
SeatTierStarsThrone pointsBuff
RiverrunGreat Castle★★★★35Resource yield +30%
HarrenhalGreat Castle★★★★22Troop attack +30%
Acorn HallHoldfast★10Troop training +8%
AtrantaHoldfast★10Troop defense +8%
Castle DarryHoldfast★10Research speed +8%
FairmarketHoldfast★10Troop training +8%
Lord Harroway's TownHoldfast★★★10Scout range +18%
MaidenpoolHoldfast★★★10Resource yield +15%
OldstonesHoldfast★★★10Troop training +18%
PinkmaidenHoldfast★★★10Resource cap +18%
Raventree HallHoldfast★★10Troop attack +10%
SaltpansHoldfast★★★10Resource cap +18%
SeagardHoldfast★★★10March speed +15%
Stone HedgeHoldfast★★★10Scout range +18%
Stoney SeptHoldfast★★★10Resource yield +15%
The TwinsHoldfast★★10Troop defense +10%
The Whispering WoodHoldfast★★10Resource yield +12.5%
Wayfarer's RestHoldfast★★10March speed +12.5%
WhitewallsHoldfast★★10Resource cap +10%

How hard a seat here is to take

A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Riverlands: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.

Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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