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Seats of Power
The Riverlands
19 contestable seats, 227 throne points combined. Holding this region's paramount seat grants Cavalry defense +8% region-wide.
- Entity ID
riverlands- Seven Kingdoms member
- Yes — one seat on the Crown Council
- Contestable seats
- 19
- Great Castles
- 2
- Holdfasts
- 17
- Combined throne points
- 227
- Paramount seat
- Riverrun
Star ratings in this region
Holding this region's paramount seat grants Cavalry defense +8% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 19 seats here: 5★ 0 · 4★ 2 · 3★ 8 · 2★ 5 · 1★ 4.
Every seat in The Riverlands
| Seat | Tier | Stars | Throne points | Buff |
|---|---|---|---|---|
| Riverrun | Great Castle | ★★★★ | 35 | Resource yield +30% |
| Harrenhal | Great Castle | ★★★★ | 22 | Troop attack +30% |
| Acorn Hall | Holdfast | ★ | 10 | Troop training +8% |
| Atranta | Holdfast | ★ | 10 | Troop defense +8% |
| Castle Darry | Holdfast | ★ | 10 | Research speed +8% |
| Fairmarket | Holdfast | ★ | 10 | Troop training +8% |
| Lord Harroway's Town | Holdfast | ★★★ | 10 | Scout range +18% |
| Maidenpool | Holdfast | ★★★ | 10 | Resource yield +15% |
| Oldstones | Holdfast | ★★★ | 10 | Troop training +18% |
| Pinkmaiden | Holdfast | ★★★ | 10 | Resource cap +18% |
| Raventree Hall | Holdfast | ★★ | 10 | Troop attack +10% |
| Saltpans | Holdfast | ★★★ | 10 | Resource cap +18% |
| Seagard | Holdfast | ★★★ | 10 | March speed +15% |
| Stone Hedge | Holdfast | ★★★ | 10 | Scout range +18% |
| Stoney Sept | Holdfast | ★★★ | 10 | Resource yield +15% |
| The Twins | Holdfast | ★★ | 10 | Troop defense +10% |
| The Whispering Wood | Holdfast | ★★ | 10 | Resource yield +12.5% |
| Wayfarer's Rest | Holdfast | ★★ | 10 | March speed +12.5% |
| Whitewalls | Holdfast | ★★ | 10 | Resource cap +10% |
How hard a seat here is to take
A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Riverlands: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.
Related
Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.