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Seats of Power
The Crownlands
15 contestable seats, 270 throne points combined. Holding any of this region's paramount seats grants Infantry attack +10% region-wide.
- Entity ID
crownlands- Seven Kingdoms member
- Yes — one seat on the Crown Council
- Contestable seats
- 15
- Great Castles
- 1
- Holdfasts
- 13
- The Iron Throne
- 1 — the realm's only 5★ seat
- Combined throne points
- 270
- Paramount seats
- King's Landing, Dragonstone
Star ratings in this region
Holding any of this region's paramount seats grants Infantry attack +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 15 seats here: 5★ 1 · 4★ 1 · 3★ 4 · 2★ 5 · 1★ 4.
Every seat in The Crownlands
| Seat | Tier | Stars | Throne points | Buff |
|---|---|---|---|---|
| King's Landing | Iron Throne | ★★★★★ | 100 | Research speed +50%; King may appoint titles |
| Dragonstone | Great Castle | ★★★★ | 40 | Dragon XP +40% |
| Claw Isle | Holdfast | ★★ | 10 | March speed +12.5% |
| Driftmark (High Tide) | Holdfast | ★★ | 10 | Troop defense +10% |
| Duskendale | Holdfast | ★★★ | 10 | March speed +15% |
| Dyre Den | Holdfast | ★★ | 10 | Troop defense +10% |
| Hayford | Holdfast | ★★ | 10 | Resource yield +12.5% |
| Rook's Rest | Holdfast | ★★★ | 10 | Resource cap +18% |
| Rosby | Holdfast | ★ | 10 | Troop attack +8% |
| Sharp Point | Holdfast | ★★★ | 10 | Scout range +18% |
| Sow's Horn | Holdfast | ★ | 10 | Research speed +8% |
| Stokeworth | Holdfast | ★ | 10 | Troop defense +8% |
| Stonedance | Holdfast | ★★★ | 10 | March speed +15% |
| The Antlers | Holdfast | ★ | 10 | Troop training +8% |
| The Whispers | Holdfast | ★★ | 10 | Troop attack +10% |
How hard a seat here is to take
A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Crownlands: Iron Throne 1,000, Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.
Related
Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.