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Seats of Power
Dorne
19 contestable seats, 215 throne points combined. Holding this region's paramount seat grants Infantry defense +10%, Range defense +10%, Cavalry defense +10% region-wide.
- Entity ID
dorne- Seven Kingdoms member
- Yes — one seat on the Crown Council
- Contestable seats
- 19
- Great Castles
- 1
- Holdfasts
- 18
- Combined throne points
- 215
- Paramount seat
- Sunspear
Star ratings in this region
Holding this region's paramount seat grants Infantry defense +10%, Range defense +10%, Cavalry defense +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 19 seats here: 5★ 0 · 4★ 1 · 3★ 7 · 2★ 6 · 1★ 5.
Every seat in Dorne
| Seat | Tier | Stars | Throne points | Buff |
|---|---|---|---|---|
| Sunspear | Great Castle | ★★★★ | 35 | Scout range +40% (sands) |
| Blackmont | Holdfast | ★★ | 10 | March speed +12.5% |
| Ghaston Grey | Holdfast | ★★★ | 10 | March speed +15% |
| Ghost Hill | Holdfast | ★★ | 10 | March speed +10% |
| Godsgrace | Holdfast | ★ | 10 | Research speed +8% |
| Hellholt | Holdfast | ★★ | 10 | Research speed +10% |
| Kingsgrave | Holdfast | ★★★ | 10 | Resource cap +18% |
| Lemonwood | Holdfast | ★ | 10 | Troop attack +8% |
| Planky Town | Holdfast | ★★★ | 10 | Resource yield +18% |
| Salt Shore | Holdfast | ★★ | 10 | Resource yield +12.5% |
| Sandstone | Holdfast | ★ | 10 | Troop attack +8% |
| Skyreach | Holdfast | ★★ | 10 | Troop training +10% |
| Spottswood | Holdfast | ★ | 10 | Troop defense +8% |
| Starfall | Holdfast | ★★ | 10 | Troop training +10% |
| The Tor | Holdfast | ★ | 10 | Troop defense +8% |
| The Water Gardens | Holdfast | ★★★ | 10 | Scout range +18% |
| Vaith | Holdfast | ★★★ | 10 | Scout range +18% |
| Wyl | Holdfast | ★★★ | 10 | Resource yield +15% |
| Yronwood | Holdfast | ★★★ | 10 | Resource cap +18% |
How hard a seat here is to take
A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in Dorne: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.
Related
Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.