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Seats of Power

Dorne

19 contestable seats, 215 throne points combined. Holding this region's paramount seat grants Infantry defense +10%, Range defense +10%, Cavalry defense +10% region-wide.

Entity ID
dorne
Seven Kingdoms member
Yes — one seat on the Crown Council
Contestable seats
19
Great Castles
1
Holdfasts
18
Combined throne points
215
Paramount seat
Sunspear

Star ratings in this region

Holding this region's paramount seat grants Infantry defense +10%, Range defense +10%, Cavalry defense +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 19 seats here: 5★ 0 · 4★ 1 · 3★ 7 · 2★ 6 · 1★ 5.

Every seat in Dorne

Dorne: every contestable seat, its tier, star rating, throne points and its buff at that rating.
SeatTierStarsThrone pointsBuff
SunspearGreat Castle★★★★35Scout range +40% (sands)
BlackmontHoldfast★★10March speed +12.5%
Ghaston GreyHoldfast★★★10March speed +15%
Ghost HillHoldfast★★10March speed +10%
GodsgraceHoldfast★10Research speed +8%
HellholtHoldfast★★10Research speed +10%
KingsgraveHoldfast★★★10Resource cap +18%
LemonwoodHoldfast★10Troop attack +8%
Planky TownHoldfast★★★10Resource yield +18%
Salt ShoreHoldfast★★10Resource yield +12.5%
SandstoneHoldfast★10Troop attack +8%
SkyreachHoldfast★★10Troop training +10%
SpottswoodHoldfast★10Troop defense +8%
StarfallHoldfast★★10Troop training +10%
The TorHoldfast★10Troop defense +8%
The Water GardensHoldfast★★★10Scout range +18%
VaithHoldfast★★★10Scout range +18%
WylHoldfast★★★10Resource yield +15%
YronwoodHoldfast★★★10Resource cap +18%

How hard a seat here is to take

A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in Dorne: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.

Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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